The students selected for this year’s Google Summer of Code have been announced. For Worldforge these are:
We’re very excited about having these two onboard the project, and expect great things to happen during the summer.
As with last year we’re also acting as an umbrella organization for both Ryzom and CEGUI. The students for these projects are:
Worldforge has been accepted into Google Summer of Code 2013. This marks our sixth consecutive year we’ve participated in the program.
As before we’re thrilled to be allowed this opportunity to work with students on improving Worldforge.
As described on the GSoC site, now starts the period in which prospective students are encouraged to approach the projects and discuss their ideas. Please visit our ideas page, and contact us through our various channels.
As with last year we’re also acting as umbrella project for both CEGUI and Ryzom. Do step by their projects and see if there’s something you might be interested in there.
The Worldforge 3d client Ember version 0.7.0 has been released and is now available from the WorldForge download site.
This release improves on performance through the use of automatic mesh reduction and experimental detail level adjustment.
Cyphesis version 0.6.0 has been released and is now available from the WorldForge download site.
Cyphesis is a small to medium scale server for WorldForge games, with builtin AI. This version includes the demo game Mason which is currently in development. This release is intended for server administrators wishing to run a Mason server and World developers developing new worlds or game systems. Continue reading
Péter Szücs worked for the Google Summer of Code 2012 on implementing an improved automatic mesh Level-of-detail management system for Ember. His project was a great success, as is demonstrated in this video.
The end result of his work is that Ember (and as an extension Ogre) now has a powerful and effective way of automatically generate low detail meshes from existing high detail ones. This feature is a boon for a client such as Ember, which always has to adapt to totally dynamic scenes. It’s expected that Péter’s work will allow us to craft even larger and complex worlds.
Péter has also written up an excellent report of the work he’s done, to be seen both online and as a PDF. It contains both examples of the improvements as well as technical descriptions.
At Worldforge we’re very proud of the work Péter did over the summer, and aim to release a new version of Ember incorporating it all very soon.
Just a short notice about a short interview done for the Sourceforge blog regarding our work with Google Summer of Code 2012.
Ember version 0.6.3 has been released and is now available from the WorldForge download site.
Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system.
This release improves on the way the user interacts with the world, how animation are played and how items are wielded. Continue reading
Tomorrow is the official start of the coding for this years students in the Google Summer of Code program. We’re very excited about them and expect exciting results.
The students selected for Worldforge are
In addition to these three students, we also act as mentor organizations for both the Ryzom and the CEGUI project. These students are
If you wish to follow the progress of the students, make sure to subscribe to the general mailing list where we’ll be posting weekly results.
Worldforge has once again been accepted in Google Summer of Code!
This marks the fifth year Google has allowed us the privilege to work together with students under to Summer of Code program. All previous years students have left us great impressions and we’re excited this coming summer.
The student applications have yet not opened, but will soon. If you’re a prospective student who hopes to work on Worldforge during the summer we encourage you to interact with the community. You either already have an idea of what you want to do, or you’re interested in pursuing any of the existing ideas. In either case we want to hear from you first. We provide a couple of different communication channels.
All further information you need can be found on our wiki.
The next couple of weeks will be exciting for us all!
Thanks to the hard work of Péter Szücs during the Google Summer of Code 2011 we can now proudly introduce WebEmber, a browser plugin which allows you to embed Ember in a web page. We support all major browsers on Linux, OSX and Windows.
While the plugin is still in an early state, and there are a couple of rough edges, this first release gives a glimpse of the many possibilities provided by a web embeddable client.
That’s not all however, since we now also provide builds of Ember 0.6.2 for both Windows and OSX.
Although we’ve previously have provided builds for these platforms, the process of building have always been very time consuming and arcane. Thanks to the work Péter did during Google Summer of Code 2011 we now have a both much more straight forward as well as well documented way of building for both Windows and OSX.
As well as the binaries we also provide instructions for building from source for both Windows and OSX.