Latest CVS eris now correctly routes all in-game Atlas operations inherited from ‘action’ out to Entity’s Acted signal. This is a feature that has been broken for a long time, and enables client to start deploying single-shot animations in the world, for almost anything: talking, eating, combat. Many of the existing Cal3D models already contain a variety of such animations, so hopefully these can finally be made visible to players outside EntityForge.
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Latest tweets
- Google Summer of Code with WorldForge http://bit.ly/fjhFUS Apply now!
- has been accepted into Google Summer of Code! http://bit.ly/fQfgEq
- have released cyphesis 0.5.26 http://bit.ly/gdOKx1
- have released Mercator 0.2.9 http://bit.ly/dgMtX8
- has created a new Mason feature video http://bit.ly/ae7USL