An old article on WorldForge from 2001 has recently been republished here and is well worth a read. It gives interesting insights into the ambitious goals we have had since the beginning nearly 13 years ago, and how many of our ideas which seemed so ambitious in the past have been implemented by commercial games more recently, though perhaps not always in the ways we would like to see them done.
To me WorldForge is just as relevant now as it was back then. As the bigger games become more and more like well managed themeh parks, there is a huge gap for games which feel like living worlds where players have real influence and a sense of ownership in the world they are helping create.
