
Exported the goblin out of Blender 2.3. I added a couple of animations, a run and a taunt. The plan for this model is to clean it up when I bring it into Blender 2.41. This is going to happen when the Cal3D or the OGRE scripts are fixed. Currently neither of the scripts are working correctly.
The plan is to reduce the polygon count and clean up the typography. This inturn will fix the weight maps. The file can be found here The viewer used was found on the OGRE site, its simple and really easy to use. Just place your mesh and skeleton files into the media directory, tweak the material file to find the image. Fire up the viewer open the mesh in a drop down box. Select the animation and press play.
Sweet! That viewer is quite nifty.
I added it to Ember. Looks very good.
Replying doesn’t seem to like html. I’ve put up some screen shots here:
http://amber.worldforge.org/ember/screenshots/tn/screenshot_20060215_201225.jpg.html
http://amber.worldforge.org/ember/screenshots/tn/screenshot_20060215_201513.jpg.html
http://amber.worldforge.org/ember/screenshots/tn/screenshot_20060215_201640.jpg.html
http://amber.worldforge.org/ember/screenshots/tn/screenshot_20060215_201743.jpg.html
http://amber.worldforge.org/ember/screenshots/tn/screenshot_20060215_201754.jpg.html
http://amber.worldforge.org/ember/screenshots/tn/screenshot_20060215_201814.jpg.html
Yeah… the screenies look good. I have begun figuring out RayBaker so I can bake some ambient occlusion and mabey even som normal mapping. Cheers and happy hacking.