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	<title>Comments on: Castle Project Status</title>
	<atom:link href="http://worldforgedev.org/archives/51/feed" rel="self" type="application/rss+xml" />
	<link>http://worldforgedev.org/archives/51</link>
	<description></description>
	<pubDate>Tue, 06 Jan 2009 06:10:37 +0000</pubDate>
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		<title>By: Mark</title>
		<link>http://worldforgedev.org/archives/51#comment-183</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 19 Apr 2006 11:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/archives/51#comment-183</guid>
		<description>Well done! Now I go back to working on the spaceport for the Sci-Fi game I want for Ember or the Mason project. i want players to be able to construct cities as well. No Star Wars ot fanboy stuff!</description>
		<content:encoded><![CDATA[<p>Well done! Now I go back to working on the spaceport for the Sci-Fi game I want for Ember or the Mason project. i want players to be able to construct cities as well. No Star Wars ot fanboy stuff!</p>
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		<title>By: owen</title>
		<link>http://worldforgedev.org/archives/51#comment-119</link>
		<dc:creator>owen</dc:creator>
		<pubDate>Sun, 19 Mar 2006 06:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/archives/51#comment-119</guid>
		<description>wow, that looks amazing. i can't wait to see the finished product!</description>
		<content:encoded><![CDATA[<p>wow, that looks amazing. i can&#8217;t wait to see the finished product!</p>
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		<title>By: Paul Siegmann</title>
		<link>http://worldforgedev.org/archives/51#comment-118</link>
		<dc:creator>Paul Siegmann</dc:creator>
		<pubDate>Thu, 16 Mar 2006 12:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/archives/51#comment-118</guid>
		<description>Looks beautiful !
Can't wait to play it.</description>
		<content:encoded><![CDATA[<p>Looks beautiful !<br />
Can&#8217;t wait to play it.</p>
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		<title>By: erik</title>
		<link>http://worldforgedev.org/archives/51#comment-115</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Wed, 08 Mar 2006 15:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/archives/51#comment-115</guid>
		<description>Looking really good!
About the caste_foundation.mesh: there's already support for areas in mason (i.e. both in Sear and Ember). That's the way the ground here is made http://amber.worldforge.org/ember/screenshots/tn/screenshot_20060215_201754.jpg.html, or the fields here http://amber.worldforge.org/ember/screenshots/tn/screenshot_20050927_222124.jpg.html .
Basically it allows you to define many different layers of the ground, and then blend between them, which I think is the same thing you want to do with the castle_foundation. Instead of using a specific mesh for that, I think it would be cooler if the caste just sat on a levelled piece of land, and areas were used for creating the paths and cobblestones etc.</description>
		<content:encoded><![CDATA[<p>Looking really good!<br />
About the caste_foundation.mesh: there&#8217;s already support for areas in mason (i.e. both in Sear and Ember). That&#8217;s the way the ground here is made <a href="http://amber.worldforge.org/ember/screenshots/tn/screenshot_20060215_201754.jpg.html" rel="nofollow">http://amber.worldforge.org/ember/screenshots/tn/screenshot_20060215_201754.jpg.html</a>, or the fields here <a href="http://amber.worldforge.org/ember/screenshots/tn/screenshot_20050927_222124.jpg.html" rel="nofollow">http://amber.worldforge.org/ember/screenshots/tn/screenshot_20050927_222124.jpg.html</a> .<br />
Basically it allows you to define many different layers of the ground, and then blend between them, which I think is the same thing you want to do with the castle_foundation. Instead of using a specific mesh for that, I think it would be cooler if the caste just sat on a levelled piece of land, and areas were used for creating the paths and cobblestones etc.</p>
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		<title>By: kai</title>
		<link>http://worldforgedev.org/archives/51#comment-114</link>
		<dc:creator>kai</dc:creator>
		<pubDate>Wed, 08 Mar 2006 12:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/archives/51#comment-114</guid>
		<description>Wow, now that is a castle. Looking forward to seeing that in our whatever-we-call-the-techdemo map. Nice job.</description>
		<content:encoded><![CDATA[<p>Wow, now that is a castle. Looking forward to seeing that in our whatever-we-call-the-techdemo map. Nice job.</p>
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