
The house model is complete using the WorldForge template type of system. Additional content such as doors and two shutters supplied with this model as well. New textures for the floor, the inner walls and the straw roof were generated and have been uploaded. The keep model is complete for the most part and the inn is very close to completion too. The model is located here
On a side note, I do not have a good 3ds exporter from Blender and I also have a really flakey obj exporter. Thus WorldForge hacks will need to figure out how to get this in to their game engines. Ogre exporter works fine.
The textures are located here
Wow, looking nice. Could you put the ogre files into subversion, too? I hope to get around to try erik’s world editor somewhen next week, and I’d try to put that castle right in. Castlegard, here comes your castle. :)
Oops Jayr..
..and I was still uv-mapping it in max.
Sorry it took too long.. Looks really great though..
I might focus on developing addons to it instead
munin
Very nice!
Any chance you could try exporting it as .md3? I know md3 is aimed at character models,
but it might work, and its more reliable currently than our 3ds importer.
ogre and md3 files posted
Really really nice!
I tried adding both the house and the keep to Ember, but I couldn’t quite find the correct textures for either. What are the textures you’ve used for them?
the roof textuer is here https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/roof/
the walls and doors is https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/inner_walls/
the outer walls is https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/foundation/outer_wall.png (this needs to be changed to outer_walls)
the beams texture is https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/curtainwall/curtain_wall_shale_diffuse.png
Thanks, they worked perfectly! Only problem was the inner walls of the house, as you can see in the screenshots here: http://amber.worldforge.org/ember/screenshots/various/castle/ Might it be that the inner walls should be seperated from the outer walls (they are one single submesh now)?
Also, I didn’t really know what texture to use for the ceiling of the inner keep, so I used the straw_roof one.
If need be I can do that as well, that is for the inner walls. Yes the roof for the ceiling are exaclty the texture you need to use.
cheers