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	<title>Comments on: </title>
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		<title>By: xrenmilay</title>
		<link>http://worldforgedev.org/archives/52/comment-page-1#comment-165</link>
		<dc:creator>xrenmilay</dc:creator>
		<pubDate>Sat, 15 Apr 2006 20:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/?p=52#comment-165</guid>
		<description>If need be I can do that as well, that is for the inner walls. Yes the roof for the ceiling  are exaclty the texture you need to use.

cheers</description>
		<content:encoded><![CDATA[<p>If need be I can do that as well, that is for the inner walls. Yes the roof for the ceiling  are exaclty the texture you need to use.</p>
<p>cheers</p>
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		<title>By: erik</title>
		<link>http://worldforgedev.org/archives/52/comment-page-1#comment-164</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Sat, 15 Apr 2006 19:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/?p=52#comment-164</guid>
		<description>Thanks, they worked perfectly! Only problem was the inner walls of the house, as you can see in the screenshots here: http://amber.worldforge.org/ember/screenshots/various/castle/ Might it be that the inner walls should be seperated from the outer walls (they are one single submesh now)?
Also, I didn&#039;t really know what texture to use for the ceiling of the inner keep, so I used the straw_roof one.</description>
		<content:encoded><![CDATA[<p>Thanks, they worked perfectly! Only problem was the inner walls of the house, as you can see in the screenshots here: <a href="http://amber.worldforge.org/ember/screenshots/various/castle/" rel="nofollow">http://amber.worldforge.org/ember/screenshots/various/castle/</a> Might it be that the inner walls should be seperated from the outer walls (they are one single submesh now)?<br />
Also, I didn&#8217;t really know what texture to use for the ceiling of the inner keep, so I used the straw_roof one.</p>
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	<item>
		<title>By: xrenmilay</title>
		<link>http://worldforgedev.org/archives/52/comment-page-1#comment-163</link>
		<dc:creator>xrenmilay</dc:creator>
		<pubDate>Sat, 15 Apr 2006 18:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/?p=52#comment-163</guid>
		<description>the roof textuer is here https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/roof/
the walls and doors is https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/inner_walls/
the outer walls is https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/foundation/outer_wall.png (this needs to be changed to outer_walls)
the beams texture is https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/curtainwall/curtain_wall_shale_diffuse.png</description>
		<content:encoded><![CDATA[<p>the roof textuer is here <a href="https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/roof/" rel="nofollow">https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/roof/</a><br />
the walls and doors is <a href="https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/inner_walls/" rel="nofollow">https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/inner_walls/</a><br />
the outer walls is <a href="https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/foundation/outer_wall.png" rel="nofollow">https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/foundation/outer_wall.png</a> (this needs to be changed to outer_walls)<br />
the beams texture is <a href="https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/curtainwall/curtain_wall_shale_diffuse.png" rel="nofollow">https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/curtainwall/curtain_wall_shale_diffuse.png</a></p>
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	<item>
		<title>By: erik</title>
		<link>http://worldforgedev.org/archives/52/comment-page-1#comment-162</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Sat, 15 Apr 2006 18:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/?p=52#comment-162</guid>
		<description>Really really nice!
I tried adding both the house and the keep to Ember, but I couldn&#039;t quite find the correct textures for either. What are the textures you&#039;ve used for them?</description>
		<content:encoded><![CDATA[<p>Really really nice!<br />
I tried adding both the house and the keep to Ember, but I couldn&#8217;t quite find the correct textures for either. What are the textures you&#8217;ve used for them?</p>
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	<item>
		<title>By: xrenmilay</title>
		<link>http://worldforgedev.org/archives/52/comment-page-1#comment-161</link>
		<dc:creator>xrenmilay</dc:creator>
		<pubDate>Sat, 15 Apr 2006 15:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/?p=52#comment-161</guid>
		<description>ogre and md3 files posted</description>
		<content:encoded><![CDATA[<p>ogre and md3 files posted</p>
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	<item>
		<title>By: alriddoch</title>
		<link>http://worldforgedev.org/archives/52/comment-page-1#comment-157</link>
		<dc:creator>alriddoch</dc:creator>
		<pubDate>Sat, 15 Apr 2006 00:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/?p=52#comment-157</guid>
		<description>Very nice!

Any chance you could try exporting it as .md3? I know md3 is aimed at character models,
but it might work, and its more reliable currently than our 3ds importer.</description>
		<content:encoded><![CDATA[<p>Very nice!</p>
<p>Any chance you could try exporting it as .md3? I know md3 is aimed at character models,<br />
but it might work, and its more reliable currently than our 3ds importer.</p>
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	<item>
		<title>By: munin</title>
		<link>http://worldforgedev.org/archives/52/comment-page-1#comment-153</link>
		<dc:creator>munin</dc:creator>
		<pubDate>Fri, 14 Apr 2006 19:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/?p=52#comment-153</guid>
		<description>Oops Jayr..
..and I was still uv-mapping it in max.
Sorry it took too long.. Looks really great though..
I might focus on developing addons to it instead

munin</description>
		<content:encoded><![CDATA[<p>Oops Jayr..<br />
..and I was still uv-mapping it in max.<br />
Sorry it took too long.. Looks really great though..<br />
I might focus on developing addons to it instead</p>
<p>munin</p>
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	<item>
		<title>By: kai</title>
		<link>http://worldforgedev.org/archives/52/comment-page-1#comment-150</link>
		<dc:creator>kai</dc:creator>
		<pubDate>Fri, 14 Apr 2006 18:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/?p=52#comment-150</guid>
		<description>Wow, looking nice. Could you put the ogre files into subversion, too? I hope to get around to try erik&#039;s world editor somewhen next week, and I&#039;d try to put that castle right in. Castlegard, here comes your castle. :)</description>
		<content:encoded><![CDATA[<p>Wow, looking nice. Could you put the ogre files into subversion, too? I hope to get around to try erik&#8217;s world editor somewhen next week, and I&#8217;d try to put that castle right in. Castlegard, here comes your castle. :)</p>
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