It has taken a lot of mangling, bug fixing, and even some new features, but I have finally got xrenmilay’s excellent keep model into the system. Here is a view in sear of the keep placed in a quiet valley in Moraf, just to the east of the pig sty.
There are still some client bugs to be fixed before this works reliably, and lots of work to get the rest of the castle components loading okay. With any luck it can be ready in time for LinuxTag. We need to think carefully about a setting too. I am thinking about creating a land mass to the west of the area used for the current demo, and make this area the city port from which settlers leave in order to sail to Moraf, which is currently unsettled. Let me know if you have any ideas.
As far as interiors of buildings are concerned, we still have a long way to go with the technology before its possible to navigate around inside buildings. We’ll get working on this as soon as the current work on tasks and combat systems. Please be patient with us for now.