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	<title>Comments on: Getting the castle into the system</title>
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		<title>By: xrenmilay</title>
		<link>http://worldforgedev.org/archives/55/comment-page-1#comment-205</link>
		<dc:creator>xrenmilay</dc:creator>
		<pubDate>Tue, 02 May 2006 04:38:25 +0000</pubDate>
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		<description>alriddoch please visit this page http://hourglass3d.com/index.php?id=466</description>
		<content:encoded><![CDATA[<p>alriddoch please visit this page <a href="http://hourglass3d.com/index.php?id=466" rel="nofollow">http://hourglass3d.com/index.php?id=466</a></p>
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		<title>By: alriddoch</title>
		<link>http://worldforgedev.org/archives/55/comment-page-1#comment-204</link>
		<dc:creator>alriddoch</dc:creator>
		<pubDate>Mon, 01 May 2006 22:10:08 +0000</pubDate>
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		<description>We have made some progress with the textures, and the keep now looks much better. It turns out some of the textures had to be inverted. We still have some issues with positioning submeshes, and I can&#039;t get the textures on the house to look right at all. The texturing on the foundation mesh is very strange.

Could you let me know if its possible that some of the meshes have different textures in different locations? Also could you do a rough diagram of how the various components should be layed out on the foundation? Somethings like the gateway are obvious. Others are less so.</description>
		<content:encoded><![CDATA[<p>We have made some progress with the textures, and the keep now looks much better. It turns out some of the textures had to be inverted. We still have some issues with positioning submeshes, and I can&#8217;t get the textures on the house to look right at all. The texturing on the foundation mesh is very strange.</p>
<p>Could you let me know if its possible that some of the meshes have different textures in different locations? Also could you do a rough diagram of how the various components should be layed out on the foundation? Somethings like the gateway are obvious. Others are less so.</p>
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		<title>By: xrenmilay</title>
		<link>http://worldforgedev.org/archives/55/comment-page-1#comment-203</link>
		<dc:creator>xrenmilay</dc:creator>
		<pubDate>Mon, 01 May 2006 19:39:32 +0000</pubDate>
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		<description>Looks good however the uv data is distorted. The lower portion of the keep is displaying the shutter image sector, which is located on the uper left hand corner. It should be displaying the mossy rock base which is located on the lower left hand corner of the image. If you need me to revise the image map or the model to conform to a particular standard please email me jayr[at]hourglass3d.com</description>
		<content:encoded><![CDATA[<p>Looks good however the uv data is distorted. The lower portion of the keep is displaying the shutter image sector, which is located on the uper left hand corner. It should be displaying the mossy rock base which is located on the lower left hand corner of the image. If you need me to revise the image map or the model to conform to a particular standard please email me jayr[at]hourglass3d.com</p>
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		<title>By: erik</title>
		<link>http://worldforgedev.org/archives/55/comment-page-1#comment-199</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Fri, 28 Apr 2006 12:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/?p=55#comment-199</guid>
		<description>Nice work!

I don&#039;t know the current status of Equator, but the latest unstable release of Ember has built in realtime terrain editing. You will see the updated terrain as you change the base points.
It can be downloaded from here: http://amber.worldforge.org/ember/releases/unstable/ember-0.4.1cvs20060410.x86.package
There are some screenshots of how it works here: http://amber.worldforge.org/ember/screenshots/various/terraineditor/
The current cvs version has some additional features such as working undo/redo and different colouring for changes base points.

There&#039;s no ability to save the changes in the client, but it shouldn&#039;t be difficult to write an exporter of the base points on the server side.</description>
		<content:encoded><![CDATA[<p>Nice work!</p>
<p>I don&#8217;t know the current status of Equator, but the latest unstable release of Ember has built in realtime terrain editing. You will see the updated terrain as you change the base points.<br />
It can be downloaded from here: <a href="http://amber.worldforge.org/ember/releases/unstable/ember-0.4.1cvs20060410.x86.package" rel="nofollow">http://amber.worldforge.org/ember/releases/unstable/ember-0.4.1cvs20060410.x86.package</a><br />
There are some screenshots of how it works here: <a href="http://amber.worldforge.org/ember/screenshots/various/terraineditor/" rel="nofollow">http://amber.worldforge.org/ember/screenshots/various/terraineditor/</a><br />
The current cvs version has some additional features such as working undo/redo and different colouring for changes base points.</p>
<p>There&#8217;s no ability to save the changes in the client, but it shouldn&#8217;t be difficult to write an exporter of the base points on the server side.</p>
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