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	<title>Comments on: EntityForge 0.2.2 Release</title>
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		<title>By: katarzyna</title>
		<link>http://worldforgedev.org/archives/60/comment-page-1#comment-479</link>
		<dc:creator>katarzyna</dc:creator>
		<pubDate>Mon, 22 May 2006 14:00:05 +0000</pubDate>
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		<description>Hello, I&#039;m  responsible for french edition of magazines Programmation sous Linux et Software Developer&#039;s   Journal.I&#039;d like to propose you a cooperation, If you are interested by this proposition contacte me please by email: katarzyna.winiarz@software.com.pl.
Best regards</description>
		<content:encoded><![CDATA[<p>Hello, I&#8217;m  responsible for french edition of magazines Programmation sous Linux et Software Developer&#8217;s   Journal.I&#8217;d like to propose you a cooperation, If you are interested by this proposition contacte me please by email: <a href="mailto:katarzyna.winiarz@software.com.pl">katarzyna.winiarz@software.com.pl</a>.<br />
Best regards</p>
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		<title>By: Mark</title>
		<link>http://worldforgedev.org/archives/60/comment-page-1#comment-476</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 22 May 2006 11:52:33 +0000</pubDate>
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		<description>Very cool. I was creating an open source object creator too but it doesn&#039;t have any pre-creted meshes just builds from scratch randomly in more of a world setting. Not sure how nescesary it is to do it that way so I am putting it on hold for now. But it is still available if anyone has questions.</description>
		<content:encoded><![CDATA[<p>Very cool. I was creating an open source object creator too but it doesn&#8217;t have any pre-creted meshes just builds from scratch randomly in more of a world setting. Not sure how nescesary it is to do it that way so I am putting it on hold for now. But it is still available if anyone has questions.</p>
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