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	<title>Comments on: EntityForge 0.2.2 Windows Binary</title>
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		<title>By: xrenmilay</title>
		<link>http://worldforgedev.org/archives/62/comment-page-1#comment-576</link>
		<dc:creator>xrenmilay</dc:creator>
		<pubDate>Mon, 12 Jun 2006 16:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://worldforgedev.org/?p=62#comment-576</guid>
		<description>I have gone through some extensive testing of both the linux version and the windows binary. 

The Linux version works except that the UV data is flipped vertically. This might be an exporter issue because the old data, the paladin play fine. Shaders and images work fine too.

The windows binary imports the mesh and the animations fine. It imports the xml file as well as binary files. However when editing the xml file I am unable to manipulate the shader. EntityForge seems to ingnore the shaders all together. When I add the image.png EntityForge crashes. 

I have posted a sample file of the content I am rying to export from blender3D (link below). In order to export from blender 3D move you cursor over the text file and press ALT-P this will excecute the script

On a separate note I would like to see the cal3d export script tweaked a bit where artist have the capacity to export xml data without having bone deformers assinged to the object. Also clean up/remove the temp file action data on the fly. 

 
 http://purple.worldforge.org/~xrenmilay/worldforgedev/models/dress_temp.tar.gz</description>
		<content:encoded><![CDATA[<p>I have gone through some extensive testing of both the linux version and the windows binary. </p>
<p>The Linux version works except that the UV data is flipped vertically. This might be an exporter issue because the old data, the paladin play fine. Shaders and images work fine too.</p>
<p>The windows binary imports the mesh and the animations fine. It imports the xml file as well as binary files. However when editing the xml file I am unable to manipulate the shader. EntityForge seems to ingnore the shaders all together. When I add the image.png EntityForge crashes. </p>
<p>I have posted a sample file of the content I am rying to export from blender3D (link below). In order to export from blender 3D move you cursor over the text file and press ALT-P this will excecute the script</p>
<p>On a separate note I would like to see the cal3d export script tweaked a bit where artist have the capacity to export xml data without having bone deformers assinged to the object. Also clean up/remove the temp file action data on the fly. </p>
<p> <a href="http://purple.worldforge.org/~xrenmilay/worldforgedev/models/dress_temp.tar.gz" rel="nofollow">http://purple.worldforge.org/~xrenmilay/worldforgedev/models/dress_temp.tar.gz</a></p>
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