I’m trying to get a new version of Ember out, hopefully this week. In the meantime I want to show some screenshots of the new male mesh that Jayr has been working on. By using the model definition system in Ember, it’s possible to define different “parts” of the model, such as “/torso/cloth/green” or “/torso/cloth/red”. These parts use the same submesh (in the example the torso submesh) but with different materials.
Building on this it should be possible to connect this to a system where properties of the entity would change the appearance. Preferrably some system that could be used on both Sear and Ember (I’ll have to talk to Simon about that). In most cases however properties of child entites would decide appearance. For example, if there’s an entity of type “settler”, it would perhaps have a contained entity of type “pants” with a property “colour” with the value “green”. If this contained entity then in some way was marked to be worn by the settler, the client would then need to know that it should show the part “/pants/cloth/green”.
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