Author Archives: James

About James

Hyperactive hacker. Lead developer and maintainer of Eris, the WorldForge client-side session layer. Designer and developer of indri, the in-development next-generation game server.

Updated Sear 0.6.2 Binary for OS-X

I’ve just uploaded an updated Mac binary of Sear 0.6.2 to SourceForge. This should hopefully resolve some of the crashes people have experienced. In particular, re-sizing the window, and changing into / from fullscreen mode now works correctly. This release … Continue reading

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Eris 1.3.11 Released

Eris version 1.3.11 has been released and is now available from the WorldForge download site. Eris is the WorldForge client-side session layer, used by many existing clients. This release adds support for Task objects, which can be presented to the … Continue reading

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Eris 1.3.10 Released

Eris version 1.3.10 has been released and is now available from the WorldForge download site. This release focuses on fixing bugs encountered during the release of Sear 0.6.0, improvements in how Eris complies with the Atlas spec, and the addition … Continue reading

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Official Sear 0.6.0 release for OS-X

Following some final packaging improvements, Sear 0.6.0 is now officialy available for OS-X from the download pages. This release works on all versions of Tiger (10.4) and the most recent release of Panther (10.3.9) – earlier versions of OS-X are … Continue reading

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Test binary of Sear 0.6.0 for OS-X

I’ve made a test build of Sear 0.6.0 available on my iDisk (once it’s recieved some testing it will be placed on SourceForge). Click here to download the disk image. The Sear application contains all the code and current media, … Continue reading

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Eris 1.3.9 Released

Eris version 1.3.9 has been released and is now available from the WorldForge download site. This release adds support for limiting the rate at which data is requested from the server based on the connection speed, and hence fixes many … Continue reading

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Getting emotional

Eris has supported receiving in-game emotes for some time, but the feature has gone unused since no client actually sends or uses them. To remedy this, I’ve followed Al’s suggestion and added support send sending emotes on Eris::Avatar. The API … Continue reading

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Eris Action support

Latest CVS eris now correctly routes all in-game Atlas operations inherited from ‘action’ out to Entity’s Acted signal. This is a feature that has been broken for a long time, and enables client to start deploying single-shot animations in the … Continue reading

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Initial Eris LOOK-throttling

A basic scheme for limiting how fast Eris sends LOOK requests to the server is now committed to CVS – combined with some other fixes from Al, most of the server disconnection issues appear to be resolved. Further stress testing … Continue reading

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