Author Archives: xrenmilay

About xrenmilay

Work is my salvation

Keep

I guess you guys already found the keep model. I was going to post on Monday but today will work. This model builds on everthing that I have done. Same textures, dimension, same doors etc. Keep model is located here. … Continue reading

Posted in Models, Textures, Visuals | 1 Comment

The house model is complete using the WorldForge template type of system. Additional content such as doors and two shutters supplied with this model as well. New textures for the floor, the inner walls and the straw roof were generated … Continue reading

Posted in Media, Models, Textures | 8 Comments

Castle Project Status

The castle project is well underway and the outer walls of the castle are complete. This includes the curtain walls, don jon, two bailies, armory, gateway, draw bridge. Templated textures for the walls, the roof and the floor of the … Continue reading

Posted in Media, Models, Textures, Visuals | 5 Comments

Goblin Exported to Ember

Exported the goblin out of Blender 2.3. I added a couple of animations, a run and a taunt. The plan for this model is to clean it up when I bring it into Blender 2.41. This is going to happen … Continue reading

Posted in Models, Textures, Visuals | 4 Comments

Cal3d Progress

Finally a work in progress Blender script that I have gotten Blender 2.41 to export. However, the pipe is far from complete. A few issues need to be resolved.First one is the UV comes out wrong, it appears to be … Continue reading

Posted in Tools | 19 Comments

Animation

With the new IK System from Blender, the animation process has become much easier. The new rig also helps because of the automation contraints. I also went ahead and gave the hands a full set of fingers because I am … Continue reading

Posted in Software, Visuals | 1 Comment

Castle Project

A castle project has been initiated in to production. The goal of the project is to create a large immersive castle world. The castle will contain everything from the royal court, servants living quarters to armory, keep, shops, inn, smithing, … Continue reading

Posted in Visuals | 8 Comments