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Latest tweets
- Google Summer of Code with WorldForge http://bit.ly/fjhFUS Apply now!
- has been accepted into Google Summer of Code! http://bit.ly/fQfgEq
- have released cyphesis 0.5.26 http://bit.ly/gdOKx1
- have released Mercator 0.2.9 http://bit.ly/dgMtX8
- has created a new Mason feature video http://bit.ly/ae7USL
Category Archives: Media
New Texture resources
Worldforge media SVN has long contained a category named \resources\texture_base This section has now been vastly increased by the addition of imagery from north-western Europe, including lots of midieval-style buildings. Some imagery concerning plants and animal life has also be … Continue reading
Posted in Media, Textures, Visuals
4 Comments
Getting the castle into the system
It has taken a lot of mangling, bug fixing, and even some new features, but I have finally got xrenmilay’s excellent keep model into the system. Here is a view in sear of the keep placed in a quiet valley … Continue reading
Posted in Models, Sear
4 Comments
Keep
I guess you guys already found the keep model. I was going to post on Monday but today will work. This model builds on everthing that I have done. Same textures, dimension, same doors etc. Keep model is located here. … Continue reading
The house model is complete using the WorldForge template type of system. Additional content such as doors and two shutters supplied with this model as well. New textures for the floor, the inner walls and the straw roof were generated … Continue reading
Posted in Media, Models, Textures
8 Comments
Castle Project Status
The castle project is well underway and the outer walls of the castle are complete. This includes the curtain walls, don jon, two bailies, armory, gateway, draw bridge. Templated textures for the walls, the roof and the floor of the … Continue reading
Posted in Media, Models, Textures, Visuals
5 Comments
Goblin Exported to Ember
Exported the goblin out of Blender 2.3. I added a couple of animations, a run and a taunt. The plan for this model is to clean it up when I bring it into Blender 2.41. This is going to happen … Continue reading
Posted in Models, Textures, Visuals
4 Comments
Animation
With the new IK System from Blender, the animation process has become much easier. The new rig also helps because of the automation contraints. I also went ahead and gave the hands a full set of fingers because I am … Continue reading
A Simple to Use Map Format for Cities and Dungeons
A problem slowing the creation of maps is that there are no easy to use tools for doing it. There is a building editor in Ember, and although it is quite flexible, it is not yet very intuitive to use, … Continue reading
Posted in Clients, Models, Servers, Tools
6 Comments
Castle Project
A castle project has been initiated in to production. The goal of the project is to create a large immersive castle world. The castle will contain everything from the royal court, servants living quarters to armory, keep, shops, inn, smithing, … Continue reading
Posted in Visuals
8 Comments