Archive for the 'Textures' Category

New Texture resources

Wednesday, June 28th, 2006

Worldforge media SVN has long contained a category named \resources\texture_base
This section has now been vastly increased by the addition of imagery from north-western Europe, including lots of midieval-style buildings. Some imagery concerning plants and animal life has also be added. The imagery has been taken with texture production in mind, and it it is […]

Keep

Saturday, April 15th, 2006

I guess you guys already found the keep model. I was going to post on Monday but today will work. This model builds on everthing that I have done. Same textures, dimension, same doors etc.
Keep model is located here. I have uploaded Ogre xml files as well as a md3 file.
The keep textures are located […]

Friday, April 14th, 2006

The house model is complete using the WorldForge template type of system. Additional content such as doors and two shutters supplied with this model as well. New textures for the floor, the inner walls and the straw roof were generated and have been uploaded. The keep model is complete for the most part […]

Castle Project Status

Wednesday, March 8th, 2006

The castle project is well underway and the outer walls of the castle are complete. This includes the curtain walls, don jon, two bailies, armory, gateway, draw bridge. Templated textures for the walls, the roof and the floor of the castle were also generated. The castle floor contains several layers that creates the dynamic look. […]

Goblin Exported to Ember

Wednesday, February 15th, 2006

Exported the goblin out of Blender 2.3. I added a couple of animations, a run and a taunt. The plan for this model is to clean it up when I bring it into Blender 2.41. This is going to happen when the Cal3D or the OGRE scripts are fixed. Currently neither of […]


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