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	<title>WorldForge Developers Journal &#187; Textures</title>
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	<link>http://worldforgedev.org</link>
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		<title>New Texture resources</title>
		<link>http://worldforgedev.org/archives/65</link>
		<comments>http://worldforgedev.org/archives/65#comments</comments>
		<pubDate>Wed, 28 Jun 2006 20:41:18 +0000</pubDate>
		<dc:creator>munin</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/archives/65</guid>
		<description><![CDATA[Worldforge media SVN has long contained a category named \resources\texture_base This section has now been vastly increased by the addition of imagery from north-western Europe, including lots of midieval-style buildings. Some imagery concerning plants and animal life has also be &#8230; <a href="http://worldforgedev.org/archives/65">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Worldforge media SVN has long contained a category named \resources\texture_base<br />
This section has now been vastly increased by the addition of imagery from north-western Europe, including lots of midieval-style buildings.  Some imagery concerning plants and animal life has also be added. The imagery has been taken with texture production in mind, and it it is hoped that this will become helpful recource for texture production.<br />
A http mirror can be found under http://purple.worldforge.org/svn/media/resources/texture_base/</p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Keep</title>
		<link>http://worldforgedev.org/archives/53</link>
		<comments>http://worldforgedev.org/archives/53#comments</comments>
		<pubDate>Sat, 15 Apr 2006 20:39:01 +0000</pubDate>
		<dc:creator>xrenmilay</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/archives/53</guid>
		<description><![CDATA[I guess you guys already found the keep model. I was going to post on Monday but today will work. This model builds on everthing that I have done. Same textures, dimension, same doors etc. Keep model is located here. &#8230; <a href="http://worldforgedev.org/archives/53">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://worldforgedev.org/wp-content/keep_Pass_low.jpg" alt="Keep" width="400" /></center><br />
I guess you guys already found the keep model. I was going to post on Monday but today will work. This model builds on everthing that I have done. Same textures, dimension, same doors etc.</p>
<p>Keep model is located <a href="https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/models/castle/keep/">here</a>. I have uploaded Ogre xml files as well as a md3 file.</p>
<p>The keep textures are located <a href="https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/">here</a>. This directory will be restructure a little bit in the near future.</p>
<p>Now moving on to the Inn. </p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title></title>
		<link>http://worldforgedev.org/archives/52</link>
		<comments>http://worldforgedev.org/archives/52#comments</comments>
		<pubDate>Fri, 14 Apr 2006 15:20:58 +0000</pubDate>
		<dc:creator>xrenmilay</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[Textures]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=52</guid>
		<description><![CDATA[The house model is complete using the WorldForge template type of system. Additional content such as doors and two shutters supplied with this model as well. New textures for the floor, the inner walls and the straw roof were generated &#8230; <a href="http://worldforgedev.org/archives/52">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://worldforgedev.org/wp-content/house.jpg" alt="house" /></center><br />
The house model is complete using the WorldForge template type of system.  Additional content such as doors and two shutters supplied with this model as well.  New textures for the floor, the inner walls and the straw roof were generated and have been uploaded. The keep model is complete for the most part and the inn is very close to completion too. The model is located  <a href="https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/models/castle/house/">here</a> </p>
<p>On a side note, I do not have a good 3ds exporter from Blender and I also have a really flakey obj exporter. Thus WorldForge hacks will need to figure out how to get this in to their game engines. Ogre exporter works fine. </p>
<p>The textures are located <a href="https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/textures/castle/">here</a></p>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Castle Project Status</title>
		<link>http://worldforgedev.org/archives/51</link>
		<comments>http://worldforgedev.org/archives/51#comments</comments>
		<pubDate>Wed, 08 Mar 2006 04:43:07 +0000</pubDate>
		<dc:creator>xrenmilay</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/archives/51</guid>
		<description><![CDATA[The castle project is well underway and the outer walls of the castle are complete. This includes the curtain walls, don jon, two bailies, armory, gateway, draw bridge. Templated textures for the walls, the roof and the floor of the &#8230; <a href="http://worldforgedev.org/archives/51">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://worldforgedev.org/wp-content/castle.jpg" alt="" /></center><br />
The castle project is well underway and the outer walls of the castle are complete. This includes the curtain walls, don jon, two bailies, armory, gateway, draw bridge. Templated textures for the walls, the roof and the floor of the castle were also generated. The castle floor contains several layers that creates the dynamic look.  </p>
<p>The next phase of the project is to proceed with applying the templated textures to the royal quarters, the house, inn, barracks, stable and the keep. Other todo items are to create additional templated texture for the inside portions of the castle, particularly for the don jon and the bailies. Futhermore there are several items that are needed to create a smithy section</p>
<p>All the files can be found <a href="https://svn.worldforge.org:886/svn/media/trunk/3d_objects/items/building/models/castle/">here</a> </p>
<p>Here is a little clip was generated using the content that was uploaded to svn repository. Sorry some of the compression is a bit messed up, its getting late and I don&#8217;t want to figure out whats up withit. <a href="http://purple.worldforge.org/~xrenmilay/worldforgedev/castle_pan.avi">File is 3MB</a></p>
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		<slash:comments>5</slash:comments>
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		</item>
		<item>
		<title>Goblin Exported to Ember</title>
		<link>http://worldforgedev.org/archives/48</link>
		<comments>http://worldforgedev.org/archives/48#comments</comments>
		<pubDate>Wed, 15 Feb 2006 05:12:09 +0000</pubDate>
		<dc:creator>xrenmilay</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=48</guid>
		<description><![CDATA[Exported the goblin out of Blender 2.3. I added a couple of animations, a run and a taunt. The plan for this model is to clean it up when I bring it into Blender 2.41. This is going to happen &#8230; <a href="http://worldforgedev.org/archives/48">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://worldforgedev.org/wp-content/goblin_preview.jpg" alt="goblin_preview" /></center><br />
Exported the goblin out of Blender 2.3.  I added a couple of animations, a run and a taunt. The plan for this model is to clean it up when I bring it into Blender 2.41.  This is going to happen  when the Cal3D or the OGRE scripts are fixed. Currently neither of the scripts are working correctly. </p>
<p> The plan is to reduce the polygon count and clean up the typography. This inturn will fix the weight maps.  The file can be found <a href="https://svn.worldforge.org:886/svn/media/trunk/3d_skeletons/alpha_goblin/">here</a> The viewer used was found on the OGRE site, its simple and really easy to use.  Just place your mesh and skeleton files into the media directory, tweak the material file to find the image.  Fire up the  viewer open the mesh in a drop down box.  Select the animation and press play. </p>
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		<slash:comments>4</slash:comments>
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