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	<title>WorldForge Developers Journal &#187; Ember</title>
	<atom:link href="http://worldforgedev.org/archives/category/software/clients/ember/feed" rel="self" type="application/rss+xml" />
	<link>http://worldforgedev.org</link>
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		<title>Browser plugin, Windows and OSX builds of Ember</title>
		<link>http://worldforgedev.org/archives/476</link>
		<comments>http://worldforgedev.org/archives/476#comments</comments>
		<pubDate>Fri, 06 Jan 2012 21:29:23 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Ember]]></category>
		<category><![CDATA[Google SoC]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=476</guid>
		<description><![CDATA[Thanks to the hard work of Péter Szücs during the Google Summer of Code 2011 we can now proudly introduce WebEmber, a browser plugin which allows you to embed Ember in a web page. We support all major browsers on &#8230; <a href="http://worldforgedev.org/archives/476">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Thanks to the hard work of Péter Szücs during the Google Summer of Code 2011 we can now proudly introduce <a href="http://worldforge.org/dev/eng/clients/ember/webember">WebEmber</a>, a browser plugin which allows you to embed Ember in a web page. We support all major browsers on Linux, OSX and Windows.</p>
<p>While the plugin is still in an early state, and there are a couple of rough edges, this first release gives a glimpse of the many possibilities provided by a web embeddable client.</p>
<p>That&#8217;s not all however, since we now also provide builds of Ember 0.6.2 for both <a href="http://sourceforge.net/projects/worldforge/files/Ember%20%28OGRE%20client%29/0.6.2/Ember-0.6.2.exe/download">Windows</a> and <a href="http://sourceforge.net/projects/worldforge/files/Ember%20%28OGRE%20client%29/0.6.2/ember-0.6.2-OSX.tar.bz2/download">OSX</a>.</p>
<p>Although we&#8217;ve previously have provided builds for these platforms, the process of building have always been very time consuming and arcane. Thanks to the work Péter did during Google Summer of Code 2011 we now have a both much more straight forward as well as well documented way of building for both Windows and OSX.</p>
<p>As well as the binaries we also provide instructions for building from source for both <a href="http://wiki.worldforge.org/wiki/Compiling_Ember_On_Win32">Windows</a> and <a href="http://wiki.worldforge.org/wiki/Compiling_Ember_On_Mac_OS_X">OSX</a>.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/476&via=worldforge&text=Browser plugin, Windows and OSX builds of Ember&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/476&via=worldforge&text=Browser plugin, Windows and OSX builds of Ember&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float:right;margin:0px 0px 0px 0px;"><a title="Post on Google Buzz" class="google-buzz-button" href="http://www.google.com/buzz/post" data-button-style="small-count" data-url="http://worldforgedev.org/archives/476"></a><script type="text/javascript" src="http://www.google.com/buzz/api/button.js"></script></div>]]></content:encoded>
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		<item>
		<title>Ember 0.6.2 released</title>
		<link>http://worldforgedev.org/archives/462</link>
		<comments>http://worldforgedev.org/archives/462#comments</comments>
		<pubDate>Wed, 16 Nov 2011 21:22:50 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Clients]]></category>
		<category><![CDATA[Ember]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=462</guid>
		<description><![CDATA[Ember version 0.6.2 has been released and is now available from the WorldForge download site. Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system. This &#8230; <a href="http://worldforgedev.org/archives/462">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Ember version 0.6.2 has been released and is now available from the WorldForge download site.</p>
<p>Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system.</p>
<p>This release adds multiple new GUI features as well as the ability to compile Ember as a browser plugin. A huge part of the new features added are thanks to Peter Szücs and Martin Preisler who both did great work during the Google Summer of Code 2011.<img title="More..." src="http://worldforgedev.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><img title="More..." src="../wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><img title="More..." src="http://worldforgedev.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />Changes:</p>
<ul>
<li>a new configuration widget, allowing for altering client settings</li>
<li>improved conversation flow with NPCs</li>
<li>intuitive trading dialogs</li>
<li>support for compiling as browser plugin</li>
<li>animations and UI polish</li>
</ul>
<p>This version can be downloaded from the sourceforge download site, at the following locations:</p>
<ul>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-0.6.2.tar.bz2">ember-0.6.2.tar.bz2</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-media-0.6.2.tar.bz2">ember-media-0.6.2.tar.bz2</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/Ember-0.6.2.x86">Ember-0.6.2.x86</a> (for Linux)</li>
</ul>
<p>We currently only provide precompiled packages for Linux and intend to provide Windows and OSX binaries not too soon, as well as browser plugins.</p>
<p>Note that if you compile from source, you will need to install the content of ember-media-0.6.2.tar.bz2 to PREFIX/share/ember/media or use the &#8220;make releasemediarsync&#8221; make target.</p>
<p>More information can be found at the <a href="http://wiki.worldforge.org/wiki/Ember">Ember</a> site.</p>
<p>All bug reports should be posted at the <a href="https://launchpad.net/ember">Launchpad.</a></p>
<p><a href="https://picasaweb.google.com/103153762253160933129/EmberDevelopmentBlog#5675704586844607602"><img src="https://lh6.googleusercontent.com/-YOMXHPkjblw/TsQnQCTtlHI/AAAAAAAAA8c/9QnJHWq-4pI/s128/screenshot_20111116_220909.jpg" alt="" width="128" height="96" /></a> <a href="https://picasaweb.google.com/103153762253160933129/EmberDevelopmentBlog#5675704578909980930"><img src="https://lh3.googleusercontent.com/-vw_RYsfuQGc/TsQnPkv8yQI/AAAAAAAAA8U/7Vh7Ikpc9u0/s128/screenshot_20111116_220939.jpg" alt="" width="128" height="96" /></a> <a href="https://picasaweb.google.com/103153762253160933129/EmberDevelopmentBlog#5675704583905889122"><img src="https://lh4.googleusercontent.com/-k0bkR8GcilM/TsQnP3XES2I/AAAAAAAAA8Y/iPOv55HnHn4/s128/screenshot_20111116_221013.jpg" alt="" width="128" height="96" /></a></p>
<p>A movie showing off the awesome new UI features provided by Martin Preisler for the <a href="http://www.google-melange.com/gsoc/homepage/google/gsoc2011">GSOC 2011</a>.</p>
<p><object width="640" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4N24GVjBojs?version=3&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed width="640" height="360" type="application/x-shockwave-flash" src="http://www.youtube.com/v/4N24GVjBojs?version=3&amp;hd=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
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		<item>
		<title>GSoC report 2011: Martin Preisler</title>
		<link>http://worldforgedev.org/archives/452</link>
		<comments>http://worldforgedev.org/archives/452#comments</comments>
		<pubDate>Thu, 15 Sep 2011 18:42:54 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Ember]]></category>
		<category><![CDATA[Google SoC]]></category>
		<category><![CDATA[gsoc]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=452</guid>
		<description><![CDATA[Hi, I am Martin Preisler (&#8220;Kulik&#8221; on various IRC networks and forums) from Czech Republic. This year I got accepted into Google Summer of Code and had the pleasure to work for Worldforge. Introduction I was working on Ember&#8217;s GUI &#8230; <a href="http://worldforgedev.org/archives/452">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Hi, I am Martin Preisler (&#8220;Kulik&#8221; on various IRC networks and forums) from Czech Republic. This year I got accepted  into Google Summer of Code and had the pleasure to work for Worldforge.</p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/4N24GVjBojs?version=3&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="640" height="360" src="http://www.youtube.com/v/4N24GVjBojs?version=3&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span style="font-size: medium;">Introduction</span><br />
I was working on  Ember&#8217;s GUI improvements. I  chose this project because I wanted to work on an application and not a  library (most of my  work is on libraries that are later used by developers to develop  end-user apps, I wanted to try to work on the apps for a change) and I  felt lack of several GUI dialogs was severally impacting newcomers.</p>
<p><span id="more-452"></span>What really slowed my progress as a newcomer at that time was:</p>
<ul>
<li> the inability to buy items without manually &#8220;giving&#8221; coins, and that  only if you somehow get to know what the merchant is selling in the first place (I helped in this regard with the Merchant Trading dialog deliverable)</li>
<li>I accidentally closed my inventory and couldn&#8217;t get it back &#8211; you  can show it again with the /show_inventory command but I suspect most  people will just get mad and restart Ember (I helped in this regard by  adding an inventory icon that toggles its visibility, Jayr made the icon  image)</li>
<li>Ember started and I could log to any server and start moving around,  however the mouse look sensitivity was very low at that time (this was  improved by one of Erik&#8217;s commits later) and I couldn&#8217;t raise it up in  any way (this could have been specific to my system). I later learned  that I could add this setting to ~/.ember/ember.conf but I am almost  sure newcomers won&#8217;t be ready to invest into research to find where the  config file is and how to change it to make the necessary settings  changes work (I generalised this problem and made a Settings dialog with  generic representation API to remedy the situation)</li>
</ul>
<p>So focusing on the GUI felt like an important and fun endeavor  despite it not being in the &#8220;Ideas list&#8221;. I also am in the team behind  CEGUI &#8211; the library that Ember uses for its GUI, so I felt I could get  fairly productive with it.</p>
<p><span style="font-size: medium;">Progress</span><br />
I think it&#8217;s best to watch a video describing my progress over the summer because most of the deliverables are visual &#8211; <a href="http://www.youtube.com/watch?v=4N24GVjBojs" target="_blank">http://www.youtube.com/watch?v=4N24GVjBojs</a></p>
<p><span style="font-size: medium;">Challenges</span><br />
At the beginning of the program I found  it easy to be productive and focused but my progress slowed down  considerably when I hit some barrier I couldn&#8217;t solve in a matter of  hours. Spending time not doing any tangible progress and instead trying  to hunt down some strange issue got me of my wind and it took time to  accelerate the progress back to it&#8217;s former speed. I definitely advice  all future GSoC students to keep slightly ahead of the schedule because  problems might arise from places they wouldn&#8217;t expect, I was 1-2 weeks  ahead of schedule and that reserve allowed me to finish the Settings  window on time.</p>
<p><span style="font-size: medium;">New features</span><br />
As part of my GSoC project I implemented the following features:</p>
<ul>
<li>Window activation and deactivation transitions</li>
<li>Coloured chat (each entity in the chat gets a colour assigned)</li>
<li>Coloured console (errors, info and warning messages are easier to distinguish)</li>
<li>Detached entity dialog (with history of conversation with that paricular entity)</li>
<li>Merchant trading dialog (trading without any typing or manually giving coins)</li>
<li>Settings window (allows to change various options without having to read manuals and edit configuration files)</li>
<li>Toggle buttons for inventory and settings window</li>
</ul>
<p>(+ some minor bugfixes and/or smaller improvements)</p>
<p><span style="font-size: medium;">Verdict</span><br />
I found Google Summer of Code one  of the best programs I have ever taken part in. I learned a lot  (especially about lua and tolua++, though both of these frustrated me a  lot over the summer :-D) and of course gained a very nice CV entry and  bragging rights ;-) Worldforge was a great organisation to work for, all  members were very helpful. My plan is to keep contributing, although  not in such a high volume due to time constraints.</p>
<p>Many thanks especially to Erik for awesome mentoring over the  summer. He was always on top of what I was doing and saved me many hours  by alerting me of mistakes early on or advising me to go another  direction when necessary.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/452&via=worldforge&text=GSoC report 2011: Martin Preisler&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/452&via=worldforge&text=GSoC report 2011: Martin Preisler&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float:right;margin:0px 0px 0px 0px;"><a title="Post on Google Buzz" class="google-buzz-button" href="http://www.google.com/buzz/post" data-button-style="small-count" data-url="http://worldforgedev.org/archives/452"></a><script type="text/javascript" src="http://www.google.com/buzz/api/button.js"></script></div>]]></content:encoded>
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		<item>
		<title>How to edit models in Ember on the fly</title>
		<link>http://worldforgedev.org/archives/439</link>
		<comments>http://worldforgedev.org/archives/439#comments</comments>
		<pubDate>Tue, 24 May 2011 19:48:41 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Ember]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=439</guid>
		<description><![CDATA[Below is a short video showing how easy it is to alter the Ember models on the fly, to better fit with the data sent from the server. Since Worldforge is built around the server and client agnostic Atlas protocol, &#8230; <a href="http://worldforgedev.org/archives/439">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Below is a short video showing how easy it is to alter the Ember models on the fly, to better fit with the data sent from the server.</p>
<p>Since Worldforge is built around the server and client agnostic Atlas protocol, there&#8217;s no firm connection between how entities appear on the client (for example Ember or Sear) and how they are represented on the server. We do provide examples of <a href="http://worldforge.org/dev/eng/clients/deprecated/silence/">2d clients</a> too for example.</p>
<p>This disconnect requires that Ember knows how to present different entities to the user, and this is most often done by using some kind of 3d mesh. The following video shows how the server-entity-to-mesh mapping can be altered on the fly.</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/O9k12fFbzys" frameborder="0" allowfullscreen></iframe></p>
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		<item>
		<title>Ember 0.6.1 released</title>
		<link>http://worldforgedev.org/archives/422</link>
		<comments>http://worldforgedev.org/archives/422#comments</comments>
		<pubDate>Wed, 18 May 2011 21:21:31 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Ember]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=422</guid>
		<description><![CDATA[Ember version 0.6.1 has been released and is now available from the WorldForge download site. Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system. This &#8230; <a href="http://worldforgedev.org/archives/422">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Ember version 0.6.1 has been released and is now available from the WorldForge download site.</p>
<p>Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system.</p>
<p>This release focuses on GUI polish and performance improvements. In addition, thanks to the hard work of James Lovejoy we can now provide a prepackaged Windows binary.</p>
<p><span id="more-422"></span></p>
<p><img title="More..." src="../wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><img title="More..." src="http://worldforgedev.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />Changes:</p>
<ul>
<li>improved server connection UI</li>
<li>improved entity creation widget</li>
<li>performance improvements to the compass</li>
<li>various bug fixes</li>
</ul>
<p>This version can be downloaded from the sourceforge download site, at the following locations:</p>
<ul>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-0.6.1.1.tar.bz2">ember-0.6.1.1.tar.bz2</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-media-0.6.1.tar.bz2">ember-media-0.6.1.tar.bz2</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/Ember-0.6.1.1">Ember-0.6.1.1</a> (for Linux)</li>
<li><a href="http://downloads.sourceforge.net/worldforge/Ember-0.6.1.exe">Ember-0.6.1.exe</a> (for Windows)</li>
</ul>
<p>We currently provide precompiled packages for both Linux and Windows.</p>
<p>Note that if you compile from source, you will need to install the content of ember-media-0.6.1.tar.bz2 to PREFIX/share/ember/media or use the &#8220;make releasemediarsync&#8221; make target.</p>
<p>More information can be found at the <a href="http://wiki.worldforge.org/wiki/Ember">Ember</a> site.</p>
<p>All bug reports should be posted at the <a href="https://launchpad.net/ember">Launchpad.</a></p>
<p><a href="https://picasaweb.google.com/103153762253160933129/SomeOfUsCannotBeWrong#5608166200505248914"><img class="alignnone" src="https://lh6.googleusercontent.com/_MJCqZcs5wkM/TdQ1ci53rJI/AAAAAAAAAos/GfH6naj-_0w/s128/screenshot_20110518_224704.jpg" alt="" width="128" height="96" /></a> <a href="https://picasaweb.google.com/103153762253160933129/SomeOfUsCannotBeWrong#5608166204608341682"><img class="alignnone" src="https://lh3.googleusercontent.com/_MJCqZcs5wkM/TdQ1cyMH5rI/AAAAAAAAAow/NYzrk7GNsZA/s128/screenshot_20110518_224721.jpg" alt="" width="128" height="96" /></a> <a href="https://picasaweb.google.com/103153762253160933129/SomeOfUsCannotBeWrong#5608166270193349474"><img class="alignnone" src="https://lh6.googleusercontent.com/_MJCqZcs5wkM/TdQ1gmgzs2I/AAAAAAAAApE/ScccFm7TOzY/s128/screenshot_20110518_224350.jpg" alt="" width="128" height="96" /></a> <a href="https://picasaweb.google.com/103153762253160933129/SomeOfUsCannotBeWrong#5608166236194547410"><img class="alignnone" src="https://lh6.googleusercontent.com/_MJCqZcs5wkM/TdQ1en23JtI/AAAAAAAAAo0/WDpjTZmPt38/s128/screenshot_20110518_224750.jpg" alt="" width="128" height="96" /></a></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/422&via=worldforge&text=Ember 0.6.1 released&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/422&via=worldforge&text=Ember 0.6.1 released&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float:right;margin:0px 0px 0px 0px;"><a title="Post on Google Buzz" class="google-buzz-button" href="http://www.google.com/buzz/post" data-button-style="small-count" data-url="http://worldforgedev.org/archives/422"></a><script type="text/javascript" src="http://www.google.com/buzz/api/button.js"></script></div>]]></content:encoded>
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		<item>
		<title>Your own desert island</title>
		<link>http://worldforgedev.org/archives/358</link>
		<comments>http://worldforgedev.org/archives/358#comments</comments>
		<pubDate>Fri, 07 Jan 2011 15:05:04 +0000</pubDate>
		<dc:creator>alriddoch</dc:creator>
				<category><![CDATA[Ember]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=358</guid>
		<description><![CDATA[Here is a video of me creating a small island from scratch in four minutes. It shows how to select the Terrain Editor from the admin menu, and then how to drag and adjust the control points to get the &#8230; <a href="http://worldforgedev.org/archives/358">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here is a video of me creating a small island from scratch in four minutes.</p>
<p><object width="449" height="278"><param name="movie" value="http://www.youtube.com/v/66MwLbwu_qY?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/66MwLbwu_qY?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="449" height="278"></embed></object></p>
<p>It shows how to select the Terrain Editor from the admin menu, and then how to drag and adjust the control points to get the terrain you want.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/358&via=worldforge&text=Your own desert island&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/358&via=worldforge&text=Your own desert island&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float:right;margin:0px 0px 0px 0px;"><a title="Post on Google Buzz" class="google-buzz-button" href="http://www.google.com/buzz/post" data-button-style="small-count" data-url="http://worldforgedev.org/archives/358"></a><script type="text/javascript" src="http://www.google.com/buzz/api/button.js"></script></div>]]></content:encoded>
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		<item>
		<title>Google Summer of Code report: Tiberiu Paunescu</title>
		<link>http://worldforgedev.org/archives/268</link>
		<comments>http://worldforgedev.org/archives/268#comments</comments>
		<pubDate>Sat, 11 Sep 2010 20:52:44 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Ember]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=268</guid>
		<description><![CDATA[This summer, for the third time in a row, Worldforge participated in Google Summer of Code. This post will showcase some of the work done by one of the students, Tiberiu Paunescu. Tiberius task was to implement a series of &#8230; <a href="http://worldforgedev.org/archives/268">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This summer, for the third time in a row, Worldforge <a href="http://socghop.appspot.com/gsoc/org/home/google/gsoc2010/worldforge">participated </a>in <a href="http://socghop.appspot.com">Google Summer of Code</a>. This post will showcase some of the work done by one of the students, Tiberiu Paunescu.</p>
<p>Tiberius task was to implement a series of improvements to the Ember UI. These improvements were all end user focused and meant to provide a better and more streamlined user experience.<span id="more-268"></span></p>
<p>The first feature implemented was an improvement to the inventory which makes it possible to drag items from the inventory widget into the world, and place them there. When an item is dragged off the inventory and onto the world a preview model is created, showing where the item will end up.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zCQN2j8SVh4?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/zCQN2j8SVh4?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The second feature Tiberiu worked on was a new quick help system. This is designed to provide context sensitive help messages to the user, triggered by various actions performed. The overall goal is to make it easier for new users to quickly get into the world, and to get proper help messages when they are needed.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FLpnNmUSKCI?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/FLpnNmUSKCI?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The last feature implemented is a new action bar framework. The action bars allows the user quick access through either the keyboard or the mouse to items and actions often used. Action bars can be created and destroyed on the fly, and items can be dragged from the inventory onto an action bar to create a new binding.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/oybHjx5eALE?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/oybHjx5eALE?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
Action bars are also property persisted between server sessions.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4tWJcn82wpw?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/4tWJcn82wpw?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>As can be seen from the videos these are all solid and very useful features which all greatly improves the user experience. We&#8217;re all very proud of what Tiberiu has achieved.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/268&via=worldforge&text=Google Summer of Code report: Tiberiu Paunescu&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/268&via=worldforge&text=Google Summer of Code report: Tiberiu Paunescu&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float:right;margin:0px 0px 0px 0px;"><a title="Post on Google Buzz" class="google-buzz-button" href="http://www.google.com/buzz/post" data-button-style="small-count" data-url="http://worldforgedev.org/archives/268"></a><script type="text/javascript" src="http://www.google.com/buzz/api/button.js"></script></div>]]></content:encoded>
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		<title>Ember 0.5.8 released</title>
		<link>http://worldforgedev.org/archives/228</link>
		<comments>http://worldforgedev.org/archives/228#comments</comments>
		<pubDate>Thu, 13 May 2010 18:00:05 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Ember]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=228</guid>
		<description><![CDATA[Ember version 0.5.8 has been released and is now available from the WorldForge download site. Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system. The &#8230; <a href="http://worldforgedev.org/archives/228">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Ember version 0.5.8 has been released and is now available from the WorldForge download site.</p>
<p>Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system.</p>
<p>The main feature of this release is a completely new multithreading framework, an entity type manager, improvements to the shaders and lots of new media.</p>
<p><span id="more-228"></span>Changes:</p>
<ul>
<li>pervasive multi threading throughout the application, allowing for smoother gameplay</li>
<li>new entity type manager, allowing dynamic editing of server entity types</li>
<li>provide glsl shaders for all foliage, removing the need for Cg in that component</li>
<li>build fixes for win32</li>
<li>improved mesh management in the assets manager widget</li>
</ul>
<p>This version can be downloaded from the sourceforge download site, at  the following locations:</p>
<ul>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-0.5.8.tar.bz2">ember-0.5.8.tar.bz2</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-media-0.5.8.tar.bz2">ember-media-0.5.8.tar.bz2</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-0.5.8.x86.package">ember-0.5.8.x86.package</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/Ember-0.5.8.exe">Ember-0.5.8.exe</a></li>
</ul>
<p>We currently only provide precompiled packages for Linux and Windows.</p>
<p>Note that if you compile from source, you will need to install the  content of ember-media-0.5.8.tar.bz2 to PREFIX/share/ember/media or use  the &#8220;make releasemediarsync&#8221; make target.</p>
<p>More information can be found at the <a href="http://wiki.worldforge.org/wiki/Ember">Ember</a> site.</p>
<p>All bug reports should be posted at the <a href="https://launchpad.net/ember">Launchpad.</a></p>
<p><a href="http://picasaweb.google.com/erik.hjortsberg/SomeOfUsCannotBeWrong#5470814028524280162"><img class="alignnone" src="http://lh5.ggpht.com/_MJCqZcs5wkM/S-w8X5Jp2WI/AAAAAAAAAhY/rLqAp1LVysk/s128/screenshot_20100513_192900.jpg" alt="" width="128" height="96" /></a> <a href="http://picasaweb.google.com/erik.hjortsberg/SomeOfUsCannotBeWrong#5470814029640818546"><img class="alignnone" src="http://lh6.ggpht.com/_MJCqZcs5wkM/S-w8X9T233I/AAAAAAAAAhc/WEWdMcBfLwc/s128/screenshot_20100513_192938.jpg" alt="" width="128" height="96" /></a> <a href="http://picasaweb.google.com/erik.hjortsberg/SomeOfUsCannotBeWrong#5470814031543777298"><img class="alignnone" src="http://lh4.ggpht.com/_MJCqZcs5wkM/S-w8YEZjuBI/AAAAAAAAAhk/01pVAX5S-Ss/s128/screenshot_20100513_193108.jpg" alt="" width="128" height="96" /></a> <a href="http://picasaweb.google.com/erik.hjortsberg/SomeOfUsCannotBeWrong#5470814588384985762"><img class="alignnone" src="http://lh4.ggpht.com/_MJCqZcs5wkM/S-w84ey2QqI/AAAAAAAAAhs/keuXhUOllKM/s128/screenshot_20100513_193319.jpg" alt="" width="128" height="96" /></a></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/228&via=worldforge&text=Ember 0.5.8 released&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/228&via=worldforge&text=Ember 0.5.8 released&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float:right;margin:0px 0px 0px 0px;"><a title="Post on Google Buzz" class="google-buzz-button" href="http://www.google.com/buzz/post" data-button-style="small-count" data-url="http://worldforgedev.org/archives/228"></a><script type="text/javascript" src="http://www.google.com/buzz/api/button.js"></script></div>]]></content:encoded>
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		<item>
		<title>WorldForge accepted into Google Summer of Code 2010</title>
		<link>http://worldforgedev.org/archives/209</link>
		<comments>http://worldforgedev.org/archives/209#comments</comments>
		<pubDate>Thu, 18 Mar 2010 20:07:58 +0000</pubDate>
		<dc:creator>kai</dc:creator>
				<category><![CDATA[Cyphesis]]></category>
		<category><![CDATA[Ember]]></category>
		<category><![CDATA[Google SoC]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=209</guid>
		<description><![CDATA[Just like in the previous two years, Google has decided to accept WorldForge into the Google Summer of Code. Interested students can spend their summer break flipping code not burgers at WorldForge. See our project proposals page for some ideas &#8230; <a href="http://worldforgedev.org/archives/209">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Just like in the previous two years, Google has decided to accept WorldForge into the Google Summer of Code. Interested students can spend their summer break flipping code not burgers at WorldForge. See our <a href="http://wiki.worldforge.org/wiki/Summer_of_Code">project proposals</a> page for some ideas of what you could work on. If you have your own idea, don&#8217;t hesitate to come to the WorldForge <a href="http://mail.worldforge.org/lists/listinfo/general">general mailinglist</a> to discuss your idea.</p>
<p>While student applications won&#8217;t open until March 29th (see the <a href="http://socghop.appspot.com/document/show/gsoc_program/google/gsoc2010/faqs#timeline">GSoC timeline</a>), the sooner you contact us, the better.</p>
<p>We&#8217;re looking forward to your project proposals.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/209&via=worldforge&text=WorldForge accepted into Google Summer of Code 2010&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/209&via=worldforge&text=WorldForge accepted into Google Summer of Code 2010&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float:right;margin:0px 0px 0px 0px;"><a title="Post on Google Buzz" class="google-buzz-button" href="http://www.google.com/buzz/post" data-button-style="small-count" data-url="http://worldforgedev.org/archives/209"></a><script type="text/javascript" src="http://www.google.com/buzz/api/button.js"></script></div>]]></content:encoded>
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		</item>
		<item>
		<title>Ember 0.5.7 released</title>
		<link>http://worldforgedev.org/archives/199</link>
		<comments>http://worldforgedev.org/archives/199#comments</comments>
		<pubDate>Wed, 21 Oct 2009 18:27:41 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Ember]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=199</guid>
		<description><![CDATA[Ember version 0.5.7 has been released and is now available from the WorldForge download site. Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system. This &#8230; <a href="http://worldforgedev.org/archives/199">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Ember version 0.5.7 has been released and is now available from the WorldForge download site.</p>
<p>Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system.</p>
<p>This release contains a new entity movement functionality, with snap-to behavior. Many issues specific to ATI cards have been resolved. Various optimizations in terrain handling have been added.</p>
<p><span id="more-199"></span></p>
<p>Changes:</p>
<ul>
<li>improved movement of entities with snap-to behavior</li>
<li>greatly improved support for ATI graphics card</li>
<li>optimizations of many terrain functions, resulting in a various speed improvements</li>
<li>revamped camera system, allowing for more natural camera movement</li>
</ul>
<p>This version can be downloaded from the sourceforge download site, at the following locations:</p>
<ul>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-0.5.7.tar.bz2">ember-0.5.7.tar.bz2</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-media-0.5.7.tar.bz2">ember-media-0.5.7.tar.bz2</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-0.5.7.x86.package">ember-0.5.7.x86.package</a></li>
</ul>
<p>We currently only provide precompiled packages for Linux, but hopefully will provide Windows and OSX packages in the near future.</p>
<p>Note that if you compile from source, you will need to install the content of ember-media-0.5.7.tar.bz2 to PREFIX/share/ember/media or use the &#8220;make releasemediarsync&#8221; make target.</p>
<p>More information can be found at the <a href="http://wiki.worldforge.org/wiki/Ember">Ember</a> site.</p>
<p>All bug reports should be posted at the <a href="https://launchpad.net/ember">Launchpad.</a></p>
<p><a href="http://picasaweb.google.com/erik.hjortsberg/SomeOfUsCannotBeWrong#5388419321470912498"><img class="alignnone" src="http://lh6.ggpht.com/_MJCqZcs5wkM/SseC0uUgB_I/AAAAAAAAAcE/G0ot9CiLJG0/s128/screenshot_20091003_181123.jpg" alt="" /></a> <a href="http://picasaweb.google.com/erik.hjortsberg/SomeOfUsCannotBeWrong#5388419321834940338"><img class="alignnone" src="http://lh4.ggpht.com/_MJCqZcs5wkM/SseC0vrSp7I/AAAAAAAAAcA/zCyEpFEOBsk/s128/screenshot_20091003_181140.jpg" alt="" /></a></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/199&via=worldforge&text=Ember 0.5.7 released&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/199&via=worldforge&text=Ember 0.5.7 released&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float:right;margin:0px 0px 0px 0px;"><a title="Post on Google Buzz" class="google-buzz-button" href="http://www.google.com/buzz/post" data-button-style="small-count" data-url="http://worldforgedev.org/archives/199"></a><script type="text/javascript" src="http://www.google.com/buzz/api/button.js"></script></div>]]></content:encoded>
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