Archive for October, 2005

Ember 0.3.4 release

Saturday, October 29th, 2005

Ember version 0.3.4 has been released and is now available from the WorldForge download site.
Ember is a fully functional 3d client for the WorldForge project. It takes advantage of the latest graphic cards to present a beautiful, fully interactive world. An easy to use GUI allows the player to interact with both the world and other players with ease.

Cyphesis 0.5.2 release

Tuesday, October 25th, 2005

Cyphesis version 0.5.2 has been released and is now available from the WorldForge download site.
Cyphesis is a small to medium scale server for WorldForge games, with builtin AI. This version includes the demo game Mason which is currently in development. This release is intended for server administrators wishing to run a Mason server and World […]

Eris 1.3.9 Released

Tuesday, October 25th, 2005

Eris version 1.3.9 has been released and is now available from the WorldForge download site.

This release adds support for limiting the rate at which data is requested from the server based on the connection speed, and hence fixes many problems connecting to servers on slow or assymmetric links. Support for processing arbitrary data on Move […]

Castle Project

Monday, October 24th, 2005

A castle project has been initiated in to production. The goal of the project is to create a large immersive castle world. The castle will contain everything from the royal court, servants living quarters to armory, keep, shops, inn, smithing, the list is exhaustive.
The plan is to use as much of the […]

Getting emotional

Thursday, October 20th, 2005

Eris has supported receiving in-game emotes for some time, but the feature has gone unused since no client actually sends or uses them. To remedy this, I’ve followed Al’s suggestion and added support send sending emotes on Eris::Avatar. The API is extremely simple, so client authors can hopefully incorporate support very quickly.

Eris Action support

Wednesday, October 19th, 2005

Latest CVS eris now correctly routes all in-game Atlas operations inherited from ‘action’ out to Entity’s Acted signal. This is a feature that has been broken for a long time, and enables client to start deploying single-shot animations in the world, for almost anything: talking, eating, combat. Many of the existing Cal3D models already contain […]

Sage 0.1.2 Release

Tuesday, October 18th, 2005

Sage 0.1.2 is released and is available for download at the WorldForge download site.
Sage is a small C library providing a convenient way of accessing OpenGL extensions for applications using SDL. It is automatically generated from the glext.h header file defining the extensions.
This release improves the portability of binary builds and is built from […]

Atlas-C++ 0.5.2 Release

Monday, October 17th, 2005

Atlas-C++ version 0.5.2 has been released and is now available from the WorldForge download site.
Atlas-C++ is the standard implementation of the WorldForge Atlas protocol. This is the latest release on the stable branch. This release is primarilly aimed at server administrators running 0.3 or 0.4 series versions of cyphesis. This branch of Atlas-C++ has not […]

Initial Eris LOOK-throttling

Monday, October 17th, 2005

A basic scheme for limiting how fast Eris sends LOOK requests to the server is now committed to CVS - combined with some other fixes from Al, most of the server disconnection issues appear to be resolved. Further stress testing is needed to tune the algorithm, but the basic idea is there. Expect a new […]


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