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Latest tweets
- Google Summer of Code with WorldForge http://bit.ly/fjhFUS Apply now!
- has been accepted into Google Summer of Code! http://bit.ly/fQfgEq
- have released cyphesis 0.5.26 http://bit.ly/gdOKx1
- have released Mercator 0.2.9 http://bit.ly/dgMtX8
- has created a new Mason feature video http://bit.ly/ae7USL
Monthly Archives: February 2006
Latest Sear News
There has been a lot of activity on the Sear front since the last release. Most importantly, long standing rotation bugs have been fixed which now allows access to the buildings in the village and allows correct rendering of items such as a lit torch. Continue reading
Posted in Sear
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Goblin Exported to Ember
Exported the goblin out of Blender 2.3. I added a couple of animations, a run and a taunt. The plan for this model is to clean it up when I bring it into Blender 2.41. This is going to happen … Continue reading
Posted in Models, Textures, Visuals
4 Comments
Cal3d Progress
Finally a work in progress Blender script that I have gotten Blender 2.41 to export. However, the pipe is far from complete. A few issues need to be resolved.First one is the UV comes out wrong, it appears to be … Continue reading
Posted in Tools
19 Comments
Sear 0.6.1 Release
Sear 0.6.1 is released. This release sees many improvements to the GUI components. The character creation dialog now has a list of playable character types. This fixes one of major issues with the previous release Continue reading
Posted in Sear
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Animation
With the new IK System from Blender, the animation process has become much easier. The new rig also helps because of the automation contraints. I also went ahead and gave the hands a full set of fingers because I am … Continue reading