Monthly Archives: February 2006

Latest Sear News

There has been a lot of activity on the Sear front since the last release. Most importantly, long standing rotation bugs have been fixed which now allows access to the buildings in the village and allows correct rendering of items such as a lit torch. Continue reading

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Goblin Exported to Ember

Exported the goblin out of Blender 2.3. I added a couple of animations, a run and a taunt. The plan for this model is to clean it up when I bring it into Blender 2.41. This is going to happen … Continue reading

Posted in Models, Textures, Visuals | 4 Comments

Cal3d Progress

Finally a work in progress Blender script that I have gotten Blender 2.41 to export. However, the pipe is far from complete. A few issues need to be resolved.First one is the UV comes out wrong, it appears to be … Continue reading

Posted in Tools | 19 Comments

Sear 0.6.1 Release

Sear 0.6.1 is released. This release sees many improvements to the GUI components. The character creation dialog now has a list of playable character types. This fixes one of major issues with the previous release Continue reading

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Animation

With the new IK System from Blender, the animation process has become much easier. The new rig also helps because of the automation contraints. I also went ahead and gave the hands a full set of fingers because I am … Continue reading

Posted in Software, Visuals | 1 Comment