Archive for February, 2006

Latest Sear News

Saturday, February 25th, 2006

There has been a lot of activity on the Sear front since the last release. Most importantly, long standing rotation bugs have been fixed which now allows access to the buildings in the village and allows correct rendering of items such as a lit torch.

Goblin Exported to Ember

Wednesday, February 15th, 2006

Exported the goblin out of Blender 2.3. I added a couple of animations, a run and a taunt. The plan for this model is to clean it up when I bring it into Blender 2.41. This is going to happen when the Cal3D or the OGRE scripts are fixed. Currently neither of […]

Cal3d Progress

Tuesday, February 14th, 2006

Finally a work in progress Blender script that I have gotten Blender 2.41 to export. However, the pipe is far from complete. A few issues need to be resolved.First one is the UV comes out wrong, it appears to be rotated 90 degrees counter clockwise. See Figure
Second problem is I am unable to […]

Sear 0.6.1 Release

Monday, February 6th, 2006

Sear 0.6.1 is released. This release sees many improvements to the GUI components. The character creation dialog now has a list of playable character types. This fixes one of major issues with the previous release

Animation

Friday, February 3rd, 2006

With the new IK System from Blender, the animation process has become much easier. The new rig also helps because of the automation contraints. I also went ahead and gave the hands a full set of fingers because I am seeing this in many commercial games. The current animations that you see are going […]


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