Archive for April, 2006

Getting the castle into the system

Friday, April 28th, 2006

It has taken a lot of mangling, bug fixing, and even some new features, but I have finally got xrenmilay’s excellent keep model into the system. Here is a view in sear of the keep placed in a quiet valley in Moraf, just to the east of the pig sty.

There are still some client bugs […]

Atlas-C++ 0.6.0 Release

Wednesday, April 19th, 2006

Atlas-C++ version 0.6.0 has been released and is now available from the WorldForge download site.
Atlas-C++ is the standard implementation of the WorldForge Atlas protocol. This release is functionaly identical to the second release candidate for 0.6.0 and is the first release in the new 0.6 series. This release is primarilly aimed at developers and users […]

Keep

Saturday, April 15th, 2006

I guess you guys already found the keep model. I was going to post on Monday but today will work. This model builds on everthing that I have done. Same textures, dimension, same doors etc.
Keep model is located here. I have uploaded Ogre xml files as well as a md3 file.
The keep textures are located […]

Friday, April 14th, 2006

The house model is complete using the WorldForge template type of system. Additional content such as doors and two shutters supplied with this model as well. New textures for the floor, the inner walls and the straw roof were generated and have been uploaded. The keep model is complete for the most part […]


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