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<channel>
	<title>WorldForge Developers Journal</title>
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	<link>http://worldforgedev.org</link>
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		<title>Google Summer of Code 2012 is on!</title>
		<link>http://worldforgedev.org/archives/480</link>
		<comments>http://worldforgedev.org/archives/480#comments</comments>
		<pubDate>Mon, 19 Mar 2012 21:35:21 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Google SoC]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=480</guid>
		<description><![CDATA[Worldforge has once again been accepted in Google Summer of Code! This marks the fifth year Google has allowed us the privilege to work together with students under to Summer of Code program. All previous years students have left us &#8230; <a href="http://worldforgedev.org/archives/480">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Worldforge has once again been accepted in <a href="https://www.google-melange.com/gsoc/homepage/google/gsoc2012">Google Summer of Code</a>!<a href="https://www.google-melange.com/gsoc/homepage/google/gsoc2012"><img class="alignright" title="GSOC2012 logo" src="https://code.google.com/images/GSoC2012_300x200.png" alt="" width="300" height="200" /></a></p>
<p>This marks the fifth year Google has allowed us the privilege to work together with students under to Summer of Code program. All previous years students have left us great impressions and we&#8217;re excited this coming summer.</p>
<p>The student applications have yet not opened, but will <a href="https://www.google-melange.com/gsoc/events/google/gsoc2012">soon</a>. If you&#8217;re a prospective student who hopes to work on Worldforge during the summer we encourage you to interact with the community. You either already have an idea of what you want to do, or you&#8217;re interested in pursuing any of the <a href="http://wiki.worldforge.org/wiki/Summer_of_Code">existing</a> ideas. In either case we want to hear from you first. We provide a couple of different <a href="http://wiki.worldforge.org/wiki/Main_Page#Communication_Channels">communication channels</a>.</p>
<p>All further information you need can be found on our <a href="http://wiki.worldforge.org/wiki/Summer_of_Code">wiki</a>.</p>
<p>The next couple of weeks will be exciting for us all!</p>
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		<item>
		<title>Browser plugin, Windows and OSX builds of Ember</title>
		<link>http://worldforgedev.org/archives/476</link>
		<comments>http://worldforgedev.org/archives/476#comments</comments>
		<pubDate>Fri, 06 Jan 2012 21:29:23 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Ember]]></category>
		<category><![CDATA[Google SoC]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=476</guid>
		<description><![CDATA[Thanks to the hard work of Péter Szücs during the Google Summer of Code 2011 we can now proudly introduce WebEmber, a browser plugin which allows you to embed Ember in a web page. We support all major browsers on &#8230; <a href="http://worldforgedev.org/archives/476">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Thanks to the hard work of Péter Szücs during the Google Summer of Code 2011 we can now proudly introduce <a href="http://worldforge.org/dev/eng/clients/ember/webember">WebEmber</a>, a browser plugin which allows you to embed Ember in a web page. We support all major browsers on Linux, OSX and Windows.</p>
<p>While the plugin is still in an early state, and there are a couple of rough edges, this first release gives a glimpse of the many possibilities provided by a web embeddable client.</p>
<p>That&#8217;s not all however, since we now also provide builds of Ember 0.6.2 for both <a href="http://sourceforge.net/projects/worldforge/files/Ember%20%28OGRE%20client%29/0.6.2/Ember-0.6.2.exe/download">Windows</a> and <a href="http://sourceforge.net/projects/worldforge/files/Ember%20%28OGRE%20client%29/0.6.2/ember-0.6.2-OSX.tar.bz2/download">OSX</a>.</p>
<p>Although we&#8217;ve previously have provided builds for these platforms, the process of building have always been very time consuming and arcane. Thanks to the work Péter did during Google Summer of Code 2011 we now have a both much more straight forward as well as well documented way of building for both Windows and OSX.</p>
<p>As well as the binaries we also provide instructions for building from source for both <a href="http://wiki.worldforge.org/wiki/Compiling_Ember_On_Win32">Windows</a> and <a href="http://wiki.worldforge.org/wiki/Compiling_Ember_On_Mac_OS_X">OSX</a>.</p>
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		<title>Last chance to submit talks for FOSDEM Open Source Games Room</title>
		<link>http://worldforgedev.org/archives/470</link>
		<comments>http://worldforgedev.org/archives/470#comments</comments>
		<pubDate>Fri, 23 Dec 2011 13:10:10 +0000</pubDate>
		<dc:creator>alriddoch</dc:creator>
				<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=470</guid>
		<description><![CDATA[Nils Kneuper has posted a reminder that the deadline for talk proposals for the Open Source Games Room at FOSDEM next year is less than 24 hours away. View the original proposal here. The idea for this room was born &#8230; <a href="http://worldforgedev.org/archives/470">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Nils Kneuper has posted a reminder that the deadline for talk proposals for the Open Source Games Room at FOSDEM next year is less than 24 hours away.</p>
<p><a href="https://lists.fosdem.org/pipermail/open-source-gamedev-devroom/2011-November/000009.html" target="_blank">View the original proposal here.</a></p>
<p>The idea for this room was born at a session at the Google Summer of Code mentor summit than Erik, Kai and I attended, and I have submitted a proposal to talk about WorldForge technology already.</p>
<p>Spread the word, propose a talk if you can, and consider coming along for the discussion</p>
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		<title>Ember 0.6.2 released</title>
		<link>http://worldforgedev.org/archives/462</link>
		<comments>http://worldforgedev.org/archives/462#comments</comments>
		<pubDate>Wed, 16 Nov 2011 21:22:50 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Clients]]></category>
		<category><![CDATA[Ember]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=462</guid>
		<description><![CDATA[Ember version 0.6.2 has been released and is now available from the WorldForge download site. Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system. This &#8230; <a href="http://worldforgedev.org/archives/462">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Ember version 0.6.2 has been released and is now available from the WorldForge download site.</p>
<p>Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system.</p>
<p>This release adds multiple new GUI features as well as the ability to compile Ember as a browser plugin. A huge part of the new features added are thanks to Peter Szücs and Martin Preisler who both did great work during the Google Summer of Code 2011.<img title="More..." src="http://worldforgedev.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><img title="More..." src="../wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><img title="More..." src="http://worldforgedev.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />Changes:</p>
<ul>
<li>a new configuration widget, allowing for altering client settings</li>
<li>improved conversation flow with NPCs</li>
<li>intuitive trading dialogs</li>
<li>support for compiling as browser plugin</li>
<li>animations and UI polish</li>
</ul>
<p>This version can be downloaded from the sourceforge download site, at the following locations:</p>
<ul>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-0.6.2.tar.bz2">ember-0.6.2.tar.bz2</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-media-0.6.2.tar.bz2">ember-media-0.6.2.tar.bz2</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/Ember-0.6.2.x86">Ember-0.6.2.x86</a> (for Linux)</li>
</ul>
<p>We currently only provide precompiled packages for Linux and intend to provide Windows and OSX binaries not too soon, as well as browser plugins.</p>
<p>Note that if you compile from source, you will need to install the content of ember-media-0.6.2.tar.bz2 to PREFIX/share/ember/media or use the &#8220;make releasemediarsync&#8221; make target.</p>
<p>More information can be found at the <a href="http://wiki.worldforge.org/wiki/Ember">Ember</a> site.</p>
<p>All bug reports should be posted at the <a href="https://launchpad.net/ember">Launchpad.</a></p>
<p><a href="https://picasaweb.google.com/103153762253160933129/EmberDevelopmentBlog#5675704586844607602"><img src="https://lh6.googleusercontent.com/-YOMXHPkjblw/TsQnQCTtlHI/AAAAAAAAA8c/9QnJHWq-4pI/s128/screenshot_20111116_220909.jpg" alt="" width="128" height="96" /></a> <a href="https://picasaweb.google.com/103153762253160933129/EmberDevelopmentBlog#5675704578909980930"><img src="https://lh3.googleusercontent.com/-vw_RYsfuQGc/TsQnPkv8yQI/AAAAAAAAA8U/7Vh7Ikpc9u0/s128/screenshot_20111116_220939.jpg" alt="" width="128" height="96" /></a> <a href="https://picasaweb.google.com/103153762253160933129/EmberDevelopmentBlog#5675704583905889122"><img src="https://lh4.googleusercontent.com/-k0bkR8GcilM/TsQnP3XES2I/AAAAAAAAA8Y/iPOv55HnHn4/s128/screenshot_20111116_221013.jpg" alt="" width="128" height="96" /></a></p>
<p>A movie showing off the awesome new UI features provided by Martin Preisler for the <a href="http://www.google-melange.com/gsoc/homepage/google/gsoc2011">GSOC 2011</a>.</p>
<p><object width="640" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4N24GVjBojs?version=3&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed width="640" height="360" type="application/x-shockwave-flash" src="http://www.youtube.com/v/4N24GVjBojs?version=3&amp;hd=1" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
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		<title>GSoC report 2011: Martin Preisler</title>
		<link>http://worldforgedev.org/archives/452</link>
		<comments>http://worldforgedev.org/archives/452#comments</comments>
		<pubDate>Thu, 15 Sep 2011 18:42:54 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Ember]]></category>
		<category><![CDATA[Google SoC]]></category>
		<category><![CDATA[gsoc]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=452</guid>
		<description><![CDATA[Hi, I am Martin Preisler (&#8220;Kulik&#8221; on various IRC networks and forums) from Czech Republic. This year I got accepted into Google Summer of Code and had the pleasure to work for Worldforge. Introduction I was working on Ember&#8217;s GUI &#8230; <a href="http://worldforgedev.org/archives/452">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Hi, I am Martin Preisler (&#8220;Kulik&#8221; on various IRC networks and forums) from Czech Republic. This year I got accepted  into Google Summer of Code and had the pleasure to work for Worldforge.</p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/4N24GVjBojs?version=3&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="640" height="360" src="http://www.youtube.com/v/4N24GVjBojs?version=3&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span style="font-size: medium;">Introduction</span><br />
I was working on  Ember&#8217;s GUI improvements. I  chose this project because I wanted to work on an application and not a  library (most of my  work is on libraries that are later used by developers to develop  end-user apps, I wanted to try to work on the apps for a change) and I  felt lack of several GUI dialogs was severally impacting newcomers.</p>
<p><span id="more-452"></span>What really slowed my progress as a newcomer at that time was:</p>
<ul>
<li> the inability to buy items without manually &#8220;giving&#8221; coins, and that  only if you somehow get to know what the merchant is selling in the first place (I helped in this regard with the Merchant Trading dialog deliverable)</li>
<li>I accidentally closed my inventory and couldn&#8217;t get it back &#8211; you  can show it again with the /show_inventory command but I suspect most  people will just get mad and restart Ember (I helped in this regard by  adding an inventory icon that toggles its visibility, Jayr made the icon  image)</li>
<li>Ember started and I could log to any server and start moving around,  however the mouse look sensitivity was very low at that time (this was  improved by one of Erik&#8217;s commits later) and I couldn&#8217;t raise it up in  any way (this could have been specific to my system). I later learned  that I could add this setting to ~/.ember/ember.conf but I am almost  sure newcomers won&#8217;t be ready to invest into research to find where the  config file is and how to change it to make the necessary settings  changes work (I generalised this problem and made a Settings dialog with  generic representation API to remedy the situation)</li>
</ul>
<p>So focusing on the GUI felt like an important and fun endeavor  despite it not being in the &#8220;Ideas list&#8221;. I also am in the team behind  CEGUI &#8211; the library that Ember uses for its GUI, so I felt I could get  fairly productive with it.</p>
<p><span style="font-size: medium;">Progress</span><br />
I think it&#8217;s best to watch a video describing my progress over the summer because most of the deliverables are visual &#8211; <a href="http://www.youtube.com/watch?v=4N24GVjBojs" target="_blank">http://www.youtube.com/watch?v=4N24GVjBojs</a></p>
<p><span style="font-size: medium;">Challenges</span><br />
At the beginning of the program I found  it easy to be productive and focused but my progress slowed down  considerably when I hit some barrier I couldn&#8217;t solve in a matter of  hours. Spending time not doing any tangible progress and instead trying  to hunt down some strange issue got me of my wind and it took time to  accelerate the progress back to it&#8217;s former speed. I definitely advice  all future GSoC students to keep slightly ahead of the schedule because  problems might arise from places they wouldn&#8217;t expect, I was 1-2 weeks  ahead of schedule and that reserve allowed me to finish the Settings  window on time.</p>
<p><span style="font-size: medium;">New features</span><br />
As part of my GSoC project I implemented the following features:</p>
<ul>
<li>Window activation and deactivation transitions</li>
<li>Coloured chat (each entity in the chat gets a colour assigned)</li>
<li>Coloured console (errors, info and warning messages are easier to distinguish)</li>
<li>Detached entity dialog (with history of conversation with that paricular entity)</li>
<li>Merchant trading dialog (trading without any typing or manually giving coins)</li>
<li>Settings window (allows to change various options without having to read manuals and edit configuration files)</li>
<li>Toggle buttons for inventory and settings window</li>
</ul>
<p>(+ some minor bugfixes and/or smaller improvements)</p>
<p><span style="font-size: medium;">Verdict</span><br />
I found Google Summer of Code one  of the best programs I have ever taken part in. I learned a lot  (especially about lua and tolua++, though both of these frustrated me a  lot over the summer :-D) and of course gained a very nice CV entry and  bragging rights ;-) Worldforge was a great organisation to work for, all  members were very helpful. My plan is to keep contributing, although  not in such a high volume due to time constraints.</p>
<p>Many thanks especially to Erik for awesome mentoring over the  summer. He was always on top of what I was doing and saved me many hours  by alerting me of mistakes early on or advising me to go another  direction when necessary.</p>
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		<title>Code moved to GitHub.</title>
		<link>http://worldforgedev.org/archives/444</link>
		<comments>http://worldforgedev.org/archives/444#comments</comments>
		<pubDate>Sat, 13 Aug 2011 11:27:34 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=444</guid>
		<description><![CDATA[The Worldforge project has previously hosted most of our actively developed applications and libraries on our own Git server. Since a couple of months we have however migrated to using GitHub instead. This isn&#8217;t really such a big change as &#8230; <a href="http://worldforgedev.org/archives/444">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The Worldforge project has previously hosted most of our actively developed applications and libraries on our own <a href="http://git.worldforge.org/">Git server</a>. Since a couple of months we have however migrated to using <a href="https://github.com/worldforge">GitHub</a> instead.</p>
<p>This isn&#8217;t really such a big change as the nature of Git makes it very easy to migrate between repositories. GitHub provides a couple of useful features such as easy forking and pull requests, easier user handling and ability to comment code.</p>
<p>If you&#8217;ve already checked out the code, you can switch the &#8220;origin&#8221; repository with the &#8220;git set-url&#8221; command. For example, if you have Ember checked out:</p>
<blockquote><p>git remote set-url origin git://github.com/worldforge/ember.git</p></blockquote>
<p>Note that the Atlas-C++ repository has been changed to Atlas-Cpp.</p>
<p>If you are using Hammer for compilation we recommend that you discard your old version and check out the <a title="Hammer" href="https://github.com/worldforge/hammer">new version</a>, as there are a couple of changes to how the build artifacts are stored.</p>
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		<title>How to edit models in Ember on the fly</title>
		<link>http://worldforgedev.org/archives/439</link>
		<comments>http://worldforgedev.org/archives/439#comments</comments>
		<pubDate>Tue, 24 May 2011 19:48:41 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Ember]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=439</guid>
		<description><![CDATA[Below is a short video showing how easy it is to alter the Ember models on the fly, to better fit with the data sent from the server. Since Worldforge is built around the server and client agnostic Atlas protocol, &#8230; <a href="http://worldforgedev.org/archives/439">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Below is a short video showing how easy it is to alter the Ember models on the fly, to better fit with the data sent from the server.</p>
<p>Since Worldforge is built around the server and client agnostic Atlas protocol, there&#8217;s no firm connection between how entities appear on the client (for example Ember or Sear) and how they are represented on the server. We do provide examples of <a href="http://worldforge.org/dev/eng/clients/deprecated/silence/">2d clients</a> too for example.</p>
<p>This disconnect requires that Ember knows how to present different entities to the user, and this is most often done by using some kind of 3d mesh. The following video shows how the server-entity-to-mesh mapping can be altered on the fly.</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/O9k12fFbzys" frameborder="0" allowfullscreen></iframe></p>
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		<title>Google Summer of Code soon starting</title>
		<link>http://worldforgedev.org/archives/435</link>
		<comments>http://worldforgedev.org/archives/435#comments</comments>
		<pubDate>Sun, 22 May 2011 12:23:38 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Google SoC]]></category>

		<guid isPermaLink="false">http://worldforgedev.org/?p=435</guid>
		<description><![CDATA[Tomorrow is the official start of coding for Google Summer of Code 2011. Like last year Worldforge teamed up with the Ryzom project to help them with mentoring. Together we were allocated eight slots, evenly split. The Worldforge projects are: &#8230; <a href="http://worldforgedev.org/archives/435">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Tomorrow is the official start of coding for Google Summer of Code 2011. Like last year Worldforge teamed up with the <a href="http://dev.ryzom.com/">Ryzom</a> project to help them with mentoring. Together we were allocated eight slots, evenly split.</p>
<p>The Worldforge projects are:</p>
<ul>
<li>Martin Preisler: <a href="http://wiki.worldforge.org/wiki/GSOC2011_-_Ember_UI_improvements">Ember UI improvements</a><br />
Mentored by Erik Hjortsberg</li>
<li>Peter Szücs: <a href="http://wiki.worldforge.org/wiki/GSOC2011-Integrate_ember_into_the_web_browser">Integrate Ember into the Web Browser</a><br />
Mentored by Erik Hjortsberg</li>
<li>Pronoy Chopra: <a href="http://www.google-melange.com/gsoc/project/google/gsoc2011/pronoyc/5001">Porting Wombat to Flask and integrate a 3D model viewer  into the system</a><br />
Mentored by Kai Blin</li>
<li>Jekin Trivedi: <a href="http://www.google-melange.com/gsoc/project/google/gsoc2011/jekintrivedi/4001">Develop Mason Game Systems</a><br />
Mentored by Alistair Riddoch</li>
</ul>
<p>If you&#8217;re interested in our students&#8217; progress you should subscribe to the <a href="http://mail.worldforge.org/lists/listinfo/general">general mailing list</a> where they will be posting weekly updates.</p>
<p>We&#8217;re all very excited about the coming weeks, and wish our students the best of luck in achieving their project goals.</p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/435&via=worldforge&text=Google Summer of Code soon starting&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div>]]></content:encoded>
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		<title>An inspirational video from Terraria</title>
		<link>http://worldforgedev.org/archives/430</link>
		<comments>http://worldforgedev.org/archives/430#comments</comments>
		<pubDate>Thu, 19 May 2011 08:15:40 +0000</pubDate>
		<dc:creator>alriddoch</dc:creator>
				<category><![CDATA[Software]]></category>

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		<description><![CDATA[Terraria has just been released this week, and is a 2D game with a lot of similar elements to Minecraft. Check out the video below for some of the amazing things their world simulation can do, including blasting out the &#8230; <a href="http://worldforgedev.org/archives/430">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.terraria.org/">Terraria</a> has just been released this week, and is a 2D game with a lot of similar elements to <a href="http://www.minecraft.net/">Minecraft</a>. Check out the video below for some of the amazing things their world simulation can do, including blasting out the walls of caves with explosives, superb lighting and water flowing down tunnels.</p>
<p><iframe width="640" height="510" src="http://www.youtube.com/embed/UGo7iMUcxLc?hd=1" frameborder="0" allowfullscreen></iframe></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://worldforgedev.org/archives/430&via=worldforge&text=An inspirational video from Terraria&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div>]]></content:encoded>
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		<title>Ember 0.6.1 released</title>
		<link>http://worldforgedev.org/archives/422</link>
		<comments>http://worldforgedev.org/archives/422#comments</comments>
		<pubDate>Wed, 18 May 2011 21:21:31 +0000</pubDate>
		<dc:creator>erik</dc:creator>
				<category><![CDATA[Ember]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[release]]></category>

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		<description><![CDATA[Ember version 0.6.1 has been released and is now available from the WorldForge download site. Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system. This &#8230; <a href="http://worldforgedev.org/archives/422">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Ember version 0.6.1 has been released and is now available from the WorldForge download site.</p>
<p>Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system.</p>
<p>This release focuses on GUI polish and performance improvements. In addition, thanks to the hard work of James Lovejoy we can now provide a prepackaged Windows binary.</p>
<p><span id="more-422"></span></p>
<p><img title="More..." src="../wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><img title="More..." src="http://worldforgedev.org/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />Changes:</p>
<ul>
<li>improved server connection UI</li>
<li>improved entity creation widget</li>
<li>performance improvements to the compass</li>
<li>various bug fixes</li>
</ul>
<p>This version can be downloaded from the sourceforge download site, at the following locations:</p>
<ul>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-0.6.1.1.tar.bz2">ember-0.6.1.1.tar.bz2</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/ember-media-0.6.1.tar.bz2">ember-media-0.6.1.tar.bz2</a></li>
<li><a href="http://downloads.sourceforge.net/worldforge/Ember-0.6.1.1">Ember-0.6.1.1</a> (for Linux)</li>
<li><a href="http://downloads.sourceforge.net/worldforge/Ember-0.6.1.exe">Ember-0.6.1.exe</a> (for Windows)</li>
</ul>
<p>We currently provide precompiled packages for both Linux and Windows.</p>
<p>Note that if you compile from source, you will need to install the content of ember-media-0.6.1.tar.bz2 to PREFIX/share/ember/media or use the &#8220;make releasemediarsync&#8221; make target.</p>
<p>More information can be found at the <a href="http://wiki.worldforge.org/wiki/Ember">Ember</a> site.</p>
<p>All bug reports should be posted at the <a href="https://launchpad.net/ember">Launchpad.</a></p>
<p><a href="https://picasaweb.google.com/103153762253160933129/SomeOfUsCannotBeWrong#5608166200505248914"><img class="alignnone" src="https://lh6.googleusercontent.com/_MJCqZcs5wkM/TdQ1ci53rJI/AAAAAAAAAos/GfH6naj-_0w/s128/screenshot_20110518_224704.jpg" alt="" width="128" height="96" /></a> <a href="https://picasaweb.google.com/103153762253160933129/SomeOfUsCannotBeWrong#5608166204608341682"><img class="alignnone" src="https://lh3.googleusercontent.com/_MJCqZcs5wkM/TdQ1cyMH5rI/AAAAAAAAAow/NYzrk7GNsZA/s128/screenshot_20110518_224721.jpg" alt="" width="128" height="96" /></a> <a href="https://picasaweb.google.com/103153762253160933129/SomeOfUsCannotBeWrong#5608166270193349474"><img class="alignnone" src="https://lh6.googleusercontent.com/_MJCqZcs5wkM/TdQ1gmgzs2I/AAAAAAAAApE/ScccFm7TOzY/s128/screenshot_20110518_224350.jpg" alt="" width="128" height="96" /></a> <a href="https://picasaweb.google.com/103153762253160933129/SomeOfUsCannotBeWrong#5608166236194547410"><img class="alignnone" src="https://lh6.googleusercontent.com/_MJCqZcs5wkM/TdQ1en23JtI/AAAAAAAAAo0/WDpjTZmPt38/s128/screenshot_20110518_224750.jpg" alt="" width="128" height="96" /></a></p>
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